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3,329 bytes added ,  15:49, 6 February 2020
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=== Example ===
 
=== Example ===
 
==== TyD layout ====
 
==== TyD layout ====
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  Furniture
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  '''Furniture'''
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{
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    {
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Base "Server Rack"
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    '''Base'''              <span style="color:blue">"Server Rack"</span>
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Thumbnail "BigServerRackThumb.png"
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    '''Thumbnail'''        <span style="color:blue">BigServerRackThumb.png</span>
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UpgradeFrom "Server Rack"
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    '''UpgradeFrom'''      <span style="color:blue">"Server Rack"</span>
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Models
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    '''Models'''
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[
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        [
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{
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            {
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File "BigServerRack.obj"
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            '''File'''    <span style="color:blue">BigServerRack.obj</span>
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Position [ 0; 0; 0 ]
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            '''Position''' [ <span style="color:blue">0</span>; <span style="color:blue">0</span>; <span style="color:blue">0</span> ]
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  Rotation [ 0; 270; 0 ]
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            '''Rotation''' [ <span style="color:blue">0</span>; <span style="color:blue">270</span>; <span style="color:blue">0</span> ]
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Scale [ 1; 1; 1 ]
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            '''Scale'''    [ <span style="color:blue">1</span>; <span style="color:blue">1</span>; <span style="color:blue">1</span> ]
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}
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            }
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]
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        ]
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InteractionPoints
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    '''InteractionPoints'''
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[
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        [
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{
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            {
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Name Repair
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            '''Name'''      <span style="color:blue">Repair</span>
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Position [ 0; 0; 1 ]
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            '''Position'''  [ <span style="color:blue">0</span>; <span style="color:blue">0</span>; <span style="color:blue">1</span> ]
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Rotation [ 0; 180; 0 ]
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            '''Rotation'''  [ <span style="color:blue">0</span>; <span style="color:blue">180</span>; <span style="color:blue">0</span> ]
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Animation Repair
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            '''Animation''' <span style="color:blue">Repair</span>
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Child 1
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            '''Child'''    <span style="color:blue">1</span>
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}
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            }
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{
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            {
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Name Repair
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            '''Name'''      <span style="color:blue">Repair</span>
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Position [ 0; 0; -1 ]
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            '''Position'''  [ <span style="color:blue">0</span>; <span style="color:blue">0</span>; <span style="color:blue">-1</span> ]
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Rotation [ 0; 0; 0 ]
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            '''Rotation'''  [ <span style="color:blue">0</span>; <span style="color:blue">0</span>; <span style="color:blue">0</span> ]
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Animation Repair
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            '''Animation''' <span style="color:blue">Repair</span>
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Child 0
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            '''Child'''    <span style="color:blue">0</span>
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}
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            }
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]
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        ]
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Furniture
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    '''Furniture'''
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{
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        {
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Cost 12000
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        '''Cost'''                  <span style="color:blue">12000</span>
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Wattage 50
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        '''Wattage'''              <span style="color:blue">50</span>
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Noisiness 2
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        '''Noisiness'''            <span style="color:blue">2</span>
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UnlockYear 2010
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        '''UnlockYear'''            <span style="color:blue">2010</span>
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Height1 0
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        '''Height1'''              <span style="color:blue">0</span>
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Height2 1.8
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        '''Height2'''              <span style="color:blue">1.8</span>
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OnXEdge True
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        '''OnXEdge'''              <span style="color:blue">True</span>
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ButtonDescription "When you can't get enough server"
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        '''ButtonDescription'''    <span style="color:blue">"When you can't get enough server"</span>
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ColorPrimaryDefault "#333333"
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        '''ColorPrimaryDefault'''  <span style="color:blue">"\#333333"</span>
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ColorSecondaryDefault "#4D4D4D"
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        '''ColorSecondaryDefault''' <span style="color:blue">"\#4D4D4D"</span>
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ColorTertiaryDefault "#00C8AA"
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        '''ColorTertiaryDefault'''  <span style="color:blue">"\#00C8AA"</span>
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ColorPrimaryEnabled True
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        '''ColorPrimaryEnabled'''  <span style="color:blue">True</span>
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ColorSecondaryEnabled True
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        '''ColorSecondaryEnabled''' <span style="color:blue">True</span>
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ColorTertiaryEnabled True
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        '''ColorTertiaryEnabled'''  <span style="color:blue">True</span>
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ForceColorSecondary False
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        '''ForceColorSecondary'''  <span style="color:blue">False</span>
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ForceColorTertiary False
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        '''ForceColorTertiary'''    <span style="color:blue">False</span>
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PrimaryColorName Casing
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        '''PrimaryColorName'''      <span style="color:blue">Casing</span>
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SecondaryColorName Casing
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        '''SecondaryColorName'''    <span style="color:blue">Casing</span>
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TertiaryColorName LED
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        '''TertiaryColorName'''    <span style="color:blue">LED</span>
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BuildBoundary
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        '''BuildBoundary'''
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[
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            [
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[ -0.99; -0.49 ]
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            [ <span style="color:blue">-0.99</span>; <span style="color:blue">-0.49</span> ]
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[ 0.99; -0.49 ]
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            [ <span style="color:blue">0.99</span>; <span style="color:blue">-0.49</span> ]
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[ 0.99; 0.49 ]
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            [ <span style="color:blue">0.99</span>; <span style="color:blue">0.49</span> ]
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[ -0.99; 0.49 ]
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            [ <span style="color:blue">-0.99</span>; <span style="color:blue">0.49</span> ]
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]
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            ]
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NavBoundary
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        '''NavBoundary'''
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[
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            [
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[ -1; -0.5 ]
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            [ <span style="color:blue">-1</span>; <span style="color:blue">-0.5</span> ]
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[ 1; -0.5 ]
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            [ <span style="color:blue">1</span>; <span style="color:blue">-0.5</span> ]
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[ 1; 0.5 ]
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            [ <span style="color:blue">1</span>; <span style="color:blue">0.5</span> ]
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[ -1; 0.5 ]
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            [ <span style="color:blue">-1</span>; <span style="color:blue">0.5</span> ]
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]
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            ]
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}
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        }
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Upgradable { UpgradePrice; 1000 }
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    '''Upgradable'''        { '''UpgradePrice''' <span style="color:blue">1000</span> }
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    '''Server'''            { '''TimeToAtrophy''' <span style="color:blue">96</span> }
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Server { TimeToAtrophy; 96 }
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    '''BoxCollider'''
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        {
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BoxCollider
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        '''center''' [ <span style="color:blue">0</span>; <span style="color:blue">0.9</span>; <span style="color:blue">0</span> ]
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{
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        '''size'''  [ <span style="color:blue">2</span>; <span style="color:blue">1.8</span>; <span style="color:blue">1</span> ]
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center [ 0; 0.9; 0 ]
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        }
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size [ 2; 1.8; 1 ]
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    }
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}
  −
}
      
==== Texture used for the in-game waiting chairs ====
 
==== Texture used for the in-game waiting chairs ====
 
[[File:WChairsExample.png]]
 
[[File:WChairsExample.png]]

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