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67 bytes added ,  16:19, 6 February 2020
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* '''FURNITURE_DEBUG True''' - Adds an in-game overlay to the selected furniture showing its boundary, navigation mesh, interaction points and snap points
 
* '''FURNITURE_DEBUG True''' - Adds an in-game overlay to the selected furniture showing its boundary, navigation mesh, interaction points and snap points
 
* '''FURNITURE_THUMBNAIL X''' - Generates a thumbnail for the the furniture named X and places it in the Furniture folder. This command only works in the main menu
 
* '''FURNITURE_THUMBNAIL X''' - Generates a thumbnail for the the furniture named X and places it in the Furniture folder. This command only works in the main menu
* '''EXPORT_FURNITURE_BOUNDS X''' - Exports the auto generated furniture boundaries (created by adding the '''AutoBounds True''' record) and puts it in the TyD file for the furniture named X. This should be done when you're finished with the furniture, to avoid having the game generate them on every startup. This also allows you to change them in the TyD file.
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* '''EXPORT_FURNITURE_BOUNDS X''' - Exports the auto generated furniture boundaries (created by adding the '''AutoBounds True''' record) and puts it in the TyD file for the furniture named X. This should be done when you're finished with the furniture, to avoid having the game generate them on every startup. This also allows you to change them in the TyD file. Note that this action removes any special formatting and comments.
 
* '''UNLOCK_FURNITURE''' - Allows you to place furniture that hasn't been unlocked in-game
 
* '''UNLOCK_FURNITURE''' - Allows you to place furniture that hasn't been unlocked in-game
  

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