Changes

Jump to navigation Jump to search
32 bytes added ,  17:17, 23 July 2021
Line 23: Line 23:  
You'll need 3 textures, of which the last 2 are optional.
 
You'll need 3 textures, of which the last 2 are optional.
   −
1. texture maps each R, G and B channel to a color the player chooses.
+
1. texture maps each R, G and B channel to a primary, secondary and tertiary color the player chooses.
    
2. texture where the R, G and B channels map to Smoothness, Emission and Mask, where the mask controls whether the first texture maps to player colors or just render as-is.
 
2. texture where the R, G and B channels map to Smoothness, Emission and Mask, where the mask controls whether the first texture maps to player colors or just render as-is.

Navigation menu