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27 bytes added ,  17:16, 23 July 2021
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=== Textures ===
 
=== Textures ===
All '''Mesh objects''' should map to 1 atlas texture. Each mesh can have sub atlasses within the main atlas texture, in a single line, e.g. a row or column of textures in your atlas that is used as an atlas for one of your mesh objects.
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All '''Mesh objects''' of a '''hardware design''' should map to 1 atlas texture. Each mesh can have sub atlasses within the main atlas texture, in a single line, e.g. a row or column of textures in your atlas that is used as an atlas for one of your mesh objects.
    
Textures work exactly the same as the standard furniture textures, [[Furniture Modding#The standard furniture shader|which you can read about here]].
 
Textures work exactly the same as the standard furniture textures, [[Furniture Modding#The standard furniture shader|which you can read about here]].

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