An attachment points sits in the middle of a triangle of the base model's mesh, facing outward, ie.e perpendicular to the triangle's plane. Attachment points naturally move as the base mesh is morphed.
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An attachment points sits in the middle of a triangle of the base model's mesh, facing outward, i.e. perpendicular to the triangle's plane. Attachment points naturally move as the base mesh is morphed.
Mesh objects can be attached to an attachment point with some offset position and rotation.
Mesh objects can be attached to an attachment point with some offset position and rotation.