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| | === Main editor === | | === Main editor === |
| | [[File:HardwareEditor.png]] | | [[File:HardwareEditor.png]] |
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| | 1. Press this button to randomly generate a design to see if your setup is good. You can right click to go back. | | 1. Press this button to randomly generate a design to see if your setup is good. You can right click to go back. |
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| | === Creating attachment points === | | === Creating attachment points === |
| | [[File:HardwareEditorAttachments.png]] | | [[File:HardwareEditorAttachments.png]] |
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| | When you are adding or moving an attachment point, you can see the individual triangles of your mesh and an arrow to show which triangle and which direction your attachment point will have. | | When you are adding or moving an attachment point, you can see the individual triangles of your mesh and an arrow to show which triangle and which direction your attachment point will have. |
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| | === Attaching mesh objects === | | === Attaching mesh objects === |
| | [[File:HardwareEditorOffsetting.png]] | | [[File:HardwareEditorOffsetting.png]] |
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| | When you add or move a mesh object from an attachment point, you'll get a standard transform gizmo, use the arrows to move the object along each axis or hold CTRL and use the circles to rotate your object along an axis. | | When you add or move a mesh object from an attachment point, you'll get a standard transform gizmo, use the arrows to move the object along each axis or hold CTRL and use the circles to rotate your object along an axis. |
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| | === Mesh object editor === | | === Mesh object editor === |
| | [[File:HardwareEditorMeshObjects.png]] | | [[File:HardwareEditorMeshObjects.png]] |
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| | 1. Each mesh object can have it's own sub atlas inside the main texture atlas. Just create each texture in a single line inside the main texture and use the X axis and Y axis offsets to control which direction your atlas is moving in and use the Count variable to control how many sub textures are in your atlas. | | 1. Each mesh object can have it's own sub atlas inside the main texture atlas. Just create each texture in a single line inside the main texture and use the X axis and Y axis offsets to control which direction your atlas is moving in and use the Count variable to control how many sub textures are in your atlas. |
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