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4,442 bytes added ,  14:49, 11 May 2020
Created Game Engine page

'''First Appearance:''' It appears in the [[design document]] at the beginning of the game.

The game engine is what powers a game. It contains everything needed for a game, except for the creativity.

{| class="wikitable"
! style="background-color:#ffcc67;" | Feature
! style="background-color:#ffcc67;" | Description
! style="background-color:#ffcc67;" | Dependencies
! style="background-color:#ffcc67;" | Unlock Year
|-
| Text-based
|
|
|
|-
| 2D rendering
|
| [[Operating System]]: GUI
|
|-
| Visual editor
| Drag'n'drop is the best.
| [[Operating System]]: GUI
[[Game Engine]]: 2D rendering
|
|-
| 2D assets
| Help the developer along with some prepackaged assets.
| [[Game Engine]]: 2D rendering
[[2D Editor]]: Pixel manipulation
|
|-
| 3D rendering
|
| [[Operating System]]: 3D rendering
|
|-
| 3D assets
| Like 2D assets, but with an extra dimension
| [[Game Engine]]: 3D rendering
[[3D Editor]]: Vertex editing
|
|-
| VR
| Virtual reality
|
| 2010
|-
| Advanced shaders
| Not everything has to be flat! The irony is not lost on me.
| [[Game Engine]]: 3D rendering
| 1996
|-
| Shadows
| A very CREATIVE feature.
|
| 1999
|-
| PC speaker
|
| [[Operating System]]: PC speaker
|
|-
| 8-bit audio
|
| [[Operating System]]: 8-bit audio
|
|-
| Audio assets
|
| [[Audio Tool]]: Recording
[[Audio Tool]]: Music editor
[[Game Engine]]: 8-bit audio
|
|-
| HD audio
|
| [[Operating System]]: HD audio
|
|-
| Networking
|
| [[Operating System]]: Networking
|
|-
| Physics
|
|
| 1994
|-
| Scripting
| Seperate the game logic from the logic logic.
|
| 1984
|-
| Visual scripting
| It's like programming, but you use the mouse more.
|
| 1991
|}

'''Raw Source'''

<pre>
<source lang="xml">
<Software Name="Game Engine">
<Name>Game Engine</Name>
<Description>The game engine is what powers a game. It contains everything needed for a game, except for the creativity. </Description>
<Features>
<Feature Name="Text-based">
<Name>Text-based</Name>
</Feature>
<Feature Name="2D rendering">
<Name>2D rendering</Name>
</Feature>
<Feature Name="Visual editor">
<Name>Visual editor</Name>
<Description>Drag'n'drop is the best</Description>
</Feature>
<Feature Name="2D assets">
<Name>2D assets</Name>
<Description>Help the developer along with some prepackaged assets</Description>
</Feature>
<Feature Name="3D rendering">
<Name>3D rendering</Name>
</Feature>
<Feature Name="3D assets">
<Name>3D assets</Name>
<Description>Like 2D assets, but with an extra dimension</Description>
</Feature>
<Feature Name="VR">
<Name>VR</Name>
<Description>Virtual reality</Description>
</Feature>
<Feature Name="Advanced shaders">
<Name>Advanced shaders</Name>
<Description>Not everything has to be flat! The irony is not lost on me</Description>
</Feature>
<Feature Name="Shadows">
<Name>Shadows</Name>
<Description>A very CREATIVE feature</Description>
</Feature>
<Feature Name="PC speaker">
<Name>PC speaker</Name>
</Feature>
<Feature Name="8-bit audio">
<Name>8-bit audio</Name>
</Feature>
<Feature Name="Audio assets">
<Name>Audio assets</Name>
</Feature>
<Feature Name="HD audio">
<Name>HD audio</Name>
</Feature>
<Feature Name="Networking">
<Name>Networking</Name>
</Feature>
<Feature Name="Physics">
<Name>Physics</Name>
</Feature>
<Feature Name="Scripting">
<Name>Scripting</Name>
<Description>Separate the game logic from the logic logic</Description>
</Feature>
<Feature Name="Visual scripting">
<Name>Visual scripting</Name>
<Description>It's like programming, but you use the mouse more</Description>
</Feature>
</Features>
<Categories></Categories>
</Software>
<source>
</pre>
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