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3,111 bytes added ,  12:45, 11 May 2020
Created 3D Editor page

'''First Appearance:''' It appears in the [[design document]] in 1985.

Points in space, basically.

{| class="wikitable"
! style="background-color:#ffcc67;" | Feature
! style="background-color:#ffcc67;" | Description
! style="background-color:#ffcc67;" | Dependencies
! style="background-color:#ffcc67;" | Unlock Year
|-
| Vertex editing
| Move points in space around on the screen.
| [[2D Editor]]: Image rendering
[[Operating System]]: GUI
| 1985
|-
| Rendering
| Process the points into a picture.
| [[Operating System]]: 3D rendering
| 1987
|-
| Animation
| Make the points move themselves.
| [[3D Editor]]: Vertex editing
| 1989
|-
| Sculpting
| Pretend the points are clay.
| [[3D Editor]]: Vertex editing
| 1995
|-
| Voxel sculpting
| Everything is a point.
|
| 1997
|-
| Physics
| Make the points interact.
|
| 1994
|-
| Realistic hair
| Make lines between the points.
|
| 1995
|-
| Particles
| Spray points all over the place.
| [[3D Editor]]: Rendering
| 1992
|-
| Liquid simulation
| Spill points all over the place.
|
| 1998
|-
| PBR
| Physically Based Rendering simulates photons reacting with the points.
| [[3D Editor]]: Rendering
| 2000
|-
| Distributed rendering
| Process the points into a picture on many computers at once.
| [[3D Editor]]: Rendering
| 1998
|}

'''Raw Source'''

<pre>
<source lang="xml">
<Software Name="3D Editor">
<Name>3D Editor</Name>
<Description>Points in space, basically</Description>
<Features>
<Feature Name="Vertex editing">
<Name>Vertex editing</Name>
<Description>Move points in space around on the screen</Description>
</Feature>
<Feature Name="Rendering">
<Name>Rendering</Name>
<Description>Process the points into a picture</Description>
</Feature>
<Feature Name="Animation">
<Name>Animation</Name>
<Description>Make the points move themselves</Description>
</Feature>
<Feature Name="Sculpting">
<Name>Sculpting</Name>
<Description>Pretend the points are clay</Description>
</Feature>
<Feature Name="Voxel sculpting">
<Name>Voxel sculpting</Name>
<Description>Everything is a point</Description>
</Feature>
<Feature Name="Physics">
<Name>Physics</Name>
<Description>Make the points interact</Description>
</Feature>
<Feature Name="Realistic hair">
<Name>Realistic hair</Name>
<Description>Make lines between the points</Description>
</Feature>
<Feature Name="Particles">
<Name>Particles</Name>
<Description>Spray points all over the place</Description>
</Feature>
<Feature Name="Liquid simulation">
<Name>Liquid simulation</Name>
<Description>Spill points all over the place</Description>
</Feature>
<Feature Name="PBR">
<Name>PBR</Name>
<Description>Physically Based Rendering simulates photons reacting with the points</Description>
</Feature>
<Feature Name="Distributed rendering">
<Name>Distributed rendering</Name>
<Description>Process the points into a picture on many computers at once</Description>
</Feature>
</Features>
<Categories></Categories>
</Software>
</source>
</pre>
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