3D Editor

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First Appearance: It appears in the design document in 1985.

Points in space, basically.

Feature Description Dependencies Unlock Year
Vertex editing Move points in space around on the screen. 2D Editor: Image rendering

Operating System: GUI

1985
Rendering Process the points into a picture. Operating System: 3D rendering 1987
Animation Make the points move themselves. 3D Editor: Vertex editing 1989
Sculpting Pretend the points are clay. 3D Editor: Vertex editing 1995
Voxel sculpting Everything is a point. 1997
Physics Make the points interact. 1994
Realistic hair Make lines between the points. 1995
Particles Spray points all over the place. 3D Editor: Rendering 1992
Liquid simulation Spill points all over the place. 1998
PBR Physically Based Rendering simulates photons reacting with the points. 3D Editor: Rendering 2000
Distributed rendering Process the points into a picture on many computers at once. 3D Editor: Rendering 1998

Raw Source

<source lang="xml">
    <Software Name="3D Editor">
	<Name>3D Editor</Name>
	<Description>Points in space, basically</Description>
	<Features>
	    <Feature Name="Vertex editing">
		<Name>Vertex editing</Name>
		<Description>Move points in space around on the screen</Description>
	    </Feature>
	    <Feature Name="Rendering">
		<Name>Rendering</Name>
		<Description>Process the points into a picture</Description>
	    </Feature>
	    <Feature Name="Animation">
		<Name>Animation</Name>
		<Description>Make the points move themselves</Description>
	    </Feature>
	    <Feature Name="Sculpting">
		<Name>Sculpting</Name>
		<Description>Pretend the points are clay</Description>
	    </Feature>
	    <Feature Name="Voxel sculpting">
		<Name>Voxel sculpting</Name>
		<Description>Everything is a point</Description>
	    </Feature>
	    <Feature Name="Physics">
		<Name>Physics</Name>
		<Description>Make the points interact</Description>
	    </Feature>
	    <Feature Name="Realistic hair">
		<Name>Realistic hair</Name>
		<Description>Make lines between the points</Description>
	    </Feature>
	    <Feature Name="Particles">
		<Name>Particles</Name>
		<Description>Spray points all over the place</Description>
	    </Feature>
	    <Feature Name="Liquid simulation">
		<Name>Liquid simulation</Name>
		<Description>Spill points all over the place</Description>
	    </Feature>
	    <Feature Name="PBR">
		<Name>PBR</Name>
		<Description>Physically Based Rendering simulates photons reacting with the points</Description>
	    </Feature>
	    <Feature Name="Distributed rendering">
		<Name>Distributed rendering</Name>
		<Description>Process the points into a picture on many computers at once</Description>
	    </Feature>
	</Features>
	<Categories></Categories>
    </Software>
</source>