3D Editor
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First Appearance: It appears in the design document in 1985.
Points in space, basically.
| Feature | Description | Dependencies | Unlock Year |
|---|---|---|---|
| Vertex editing | Move points in space around on the screen. | 2D Editor: Image rendering
Operating System: GUI |
1985 |
| Rendering | Process the points into a picture. | Operating System: 3D rendering | 1987 |
| Animation | Make the points move themselves. | 3D Editor: Vertex editing | 1989 |
| Sculpting | Pretend the points are clay. | 3D Editor: Vertex editing | 1995 |
| Voxel sculpting | Everything is a point. | 1997 | |
| Physics | Make the points interact. | 1994 | |
| Realistic hair | Make lines between the points. | 1995 | |
| Particles | Spray points all over the place. | 3D Editor: Rendering | 1992 |
| Liquid simulation | Spill points all over the place. | 1998 | |
| PBR | Physically Based Rendering simulates photons reacting with the points. | 3D Editor: Rendering | 2000 |
| Distributed rendering | Process the points into a picture on many computers at once. | 3D Editor: Rendering | 1998 |
Raw Source
<source lang="xml">
<Software Name="3D Editor">
<Name>3D Editor</Name>
<Description>Points in space, basically</Description>
<Features>
<Feature Name="Vertex editing">
<Name>Vertex editing</Name>
<Description>Move points in space around on the screen</Description>
</Feature>
<Feature Name="Rendering">
<Name>Rendering</Name>
<Description>Process the points into a picture</Description>
</Feature>
<Feature Name="Animation">
<Name>Animation</Name>
<Description>Make the points move themselves</Description>
</Feature>
<Feature Name="Sculpting">
<Name>Sculpting</Name>
<Description>Pretend the points are clay</Description>
</Feature>
<Feature Name="Voxel sculpting">
<Name>Voxel sculpting</Name>
<Description>Everything is a point</Description>
</Feature>
<Feature Name="Physics">
<Name>Physics</Name>
<Description>Make the points interact</Description>
</Feature>
<Feature Name="Realistic hair">
<Name>Realistic hair</Name>
<Description>Make lines between the points</Description>
</Feature>
<Feature Name="Particles">
<Name>Particles</Name>
<Description>Spray points all over the place</Description>
</Feature>
<Feature Name="Liquid simulation">
<Name>Liquid simulation</Name>
<Description>Spill points all over the place</Description>
</Feature>
<Feature Name="PBR">
<Name>PBR</Name>
<Description>Physically Based Rendering simulates photons reacting with the points</Description>
</Feature>
<Feature Name="Distributed rendering">
<Name>Distributed rendering</Name>
<Description>Process the points into a picture on many computers at once</Description>
</Feature>
</Features>
<Categories></Categories>
</Software>
</source>