* Extra texture. The material uses the 3 color channels of the extra texture to modify the material. The red channel controls occlusion, i.e. how dark a material appears, even direct light, to simulate crevices, the green channel controls smoothness/specularity and finallyt the blue channel controls color masking, where 100% blue means the player's color will be 100% multiplied with the base texture color and 0% means the material will only use the base texture color. An example of using the blue channel of the Extra texture would be to add gold adornments to a wall that the player can't change the color of. | * Extra texture. The material uses the 3 color channels of the extra texture to modify the material. The red channel controls occlusion, i.e. how dark a material appears, even direct light, to simulate crevices, the green channel controls smoothness/specularity and finallyt the blue channel controls color masking, where 100% blue means the player's color will be 100% multiplied with the base texture color and 0% means the material will only use the base texture color. An example of using the blue channel of the Extra texture would be to add gold adornments to a wall that the player can't change the color of. |