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14 bytes removed ,  15:13, 1 March 2018
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== Material textures ==
 
== Material textures ==
Materials consist of a base texture, which is a mostly grayscale texture that can be colored by the player, a bump texture, which is the usually purple tinted normal map and finally the extra texture. The material uses the 3 color channels of the extra texture to modify the material. The red channel controls occlusion, i.e. how dark a material appears, even direct light, to simulate crevices, the green channel controls smoothness/specularity and finallyt the blue channel controls color masking, where 100% blue means the player's color will be 100% multiplied with the base texture color and 0% means the material will only use the base texture color. An example of using the blue channel of the Extra texture would be to add gold adornments to a wall that the player can't change the color of.
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Materials consist of:
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* Base texture, which is a mostly grayscale texture that can be colored by the player
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* Bump texture, which is the usually purple tinted normal map
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* Extra texture. The material uses the 3 color channels of the extra texture to modify the material. The red channel controls occlusion, i.e. how dark a material appears, even direct light, to simulate crevices, the green channel controls smoothness/specularity and finallyt the blue channel controls color masking, where 100% blue means the player's color will be 100% multiplied with the base texture color and 0% means the material will only use the base texture color. An example of using the blue channel of the Extra texture would be to add gold adornments to a wall that the player can't change the color of.
    
= XML example =
 
= XML example =

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