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772 bytes added ,  13:24, 2 May 2024
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Note that each mesh can optionally have LOD1 and LOD2 defined. The Thumbnail should either be defined as "Thumbnail" or "ThumbnailRGB", depending on whether it should be RGB color mapped in the selection menu.
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To make replacements work for your furniture, edit your furniture in the furniture editor and under the Replacement Options tab for your furniture add however many Replacement groups the furniture will use and add a default selection for each, in the same order. Then go to your mesh and select which mesh replacement it will be mapped to. As an example the telephone furniture could use the "TelephoneReplacementGroup" group, with "OldTelephone" as its default and then its keypad and handle meshes would be mapped to "KeyPad" and "Handle" mesh replacements.
    
=== Components ===
 
=== Components ===

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