| Line 1: |
Line 1: |
| − | {{Incomplete}}
| |
| − |
| |
| | {| class="wikitable" | | {| class="wikitable" |
| | |- style="background-color:#32cb00;" | | |- style="background-color:#32cb00;" |
| Line 8: |
Line 6: |
| | |- | | |- |
| | | CLEAR | | | CLEAR |
| − | |
| |
| | | Clears the console | | | Clears the console |
| | |- | | |- |
| | | CLEAR_X | | | CLEAR_X |
| − | | integer
| |
| | | Clears all but the last X lines of the console | | | Clears all but the last X lines of the console |
| | |- | | |- |
| | | SHOW_ON_ERROR | | | SHOW_ON_ERROR |
| − | |
| |
| | | Whether to show the console when an error occurs | | | Whether to show the console when an error occurs |
| | |- | | |- |
| − | | SHOW_TIME_STAMP | + | | SHOW_TIMESTAMP |
| − | |
| |
| | | Whether to show the time stamp for each command | | | Whether to show the time stamp for each command |
| | |- | | |- |
| | | HELP | | | HELP |
| − | |
| |
| | | Shows a list of all Commands available | | | Shows a list of all Commands available |
| | |- | | |- |
| | | HELP_ALPHA | | | HELP_ALPHA |
| − | |
| |
| | | Shows a list of all Commands available in alphabetical order | | | Shows a list of all Commands available in alphabetical order |
| | |- | | |- |
| | | SET_FONT_SIZE | | | SET_FONT_SIZE |
| − | | integer
| |
| | | Sets the font size of the Console | | | Sets the font size of the Console |
| | |- | | |- |
| | | TOGGLE_ERRORS | | | TOGGLE_ERRORS |
| − | |
| |
| | | Whether to print internal errors | | | Whether to print internal errors |
| | |- | | |- |
| | | TOGGLE_VERBOSE | | | TOGGLE_VERBOSE |
| − | |
| |
| | | Whether errors should be printed with stacktrace | | | Whether errors should be printed with stacktrace |
| | + | |- |
| | + | | CLEAR_HISTORY |
| | + | | Clear console history |
| | |- | | |- |
| | | TAKE_ALL_LAND | | | TAKE_ALL_LAND |
| − | |
| |
| | | Claims the entire plot | | | Claims the entire plot |
| | |- | | |- |
| | | WRITE_ERROR | | | WRITE_ERROR |
| − | |
| + | | Show all errors that has occured during this save |
| − | | Show all errors that have occurred during this save | |
| | |- | | |- |
| | | TOGGLE_LIGHTS | | | TOGGLE_LIGHTS |
| − | |
| |
| | | Toggles whether lamps should always be on | | | Toggles whether lamps should always be on |
| | |- | | |- |
| | | UNLOCK_FURNITURE | | | UNLOCK_FURNITURE |
| − | |
| |
| | | Unlocks all furniture | | | Unlocks all furniture |
| | + | |- |
| | + | | SPAWN_GUEST |
| | + | | Spawns a guest, that appears in the game for a receptionist |
| | + | |- |
| | + | | SPAWN_BURGLAR |
| | + | | Spawns a burglar |
| | + | |- |
| | + | | SPAWN_POLICE |
| | + | | Spawns a police officer for each burglar present |
| | + | |- |
| | + | | SPAWN_EMPLOYEES |
| | + | | Spawns the specified employees in the specified role |
| | + | |- |
| | + | | TOGGLE_SKYSCRAPERS |
| | + | | Toggle whether skyscrapers should become see-through |
| | + | |- |
| | + | | MAX_EMPLOYEE_STATS |
| | + | | Maxes the stats of all selected employees |
| | + | |- |
| | + | | SET_EMPLOYEE_STATS |
| | + | | Sets the selected employees stats to the specified value between 0-1 |
| | + | |- |
| | + | | SET_EMPLOYEE_STAT |
| | + | | Sets a specified spec in a specified role of the selected employees to a specified value between 0-3 |
| | + | |- |
| | + | | ADD_EMPLOYEE_EXP |
| | + | | Add 1 experience point to selected employees in specified role |
| | + | |- |
| | + | | RESET_MOOD |
| | + | | Reset thoughts and mood affectors of selected employees |
| | + | |- |
| | + | | SPAWN_CAR |
| | + | | Spawns the specified amount of cars, which park somewhere for a couple of minutes and drives off |
| | + | |- |
| | + | | UNLOCK_ALL_REWARDS |
| | + | | Unlocks all rewards in the game |
| | + | |- |
| | + | | ADD_MONEY |
| | + | | Adds the specified amount of money |
| | + | |- |
| | + | | ADD_FANS |
| | + | | Adds the specified amount of fans to the specified software category |
| | + | |- |
| | + | | SET_BUSINESS_REP |
| | + | | Sets business reputation to the specified level in percent |
| | + | |- |
| | + | | CLEAR_DIRT |
| | + | | Clears dirt in all rooms |
| | + | |- |
| | + | | SKIP_DAYS |
| | + | | Skips the specified amount of days. This might freeze the game for a while |
| | + | |- |
| | + | | SKIP_HOURS |
| | + | | Skips the specified amount of hours |
| | + | |- |
| | + | | SKIP_TO |
| | + | | Skips to the specified hour between 0 and 23 |
| | + | |- |
| | + | | INSTA_DEVELOP_DESIGN |
| | + | | Instantly releases software in design document window if modded |
| | + | |- |
| | + | | AGE_EMPLOYEES |
| | + | | Ages all selected employees the specified amount of months |
| | + | |- |
| | + | | TOGGLE_INFINITE_SUBSIDIARIES |
| | + | | Toggle whether to remove limit on subsidiaries |
| | + | |- |
| | + | | GENERATE_LOCALIZATION |
| | + | | Generates localization files for the specified mod. |
| | + | |- |
| | + | | RELOAD_MOD |
| | + | | Reloads the specified mod, but not for the currently running game. |
| | + | |- |
| | + | | CHECK_SPEC_REP |
| | + | | Checks whether all specializations are represented in software types using the specified mod |
| | + | |- |
| | + | | CHECK_ADDON_MARKET |
| | + | | Checks whether all markets are fulfilled by an add-on in a software type. Input Mod name, software name and add-on name |
| | + | |- |
| | + | | TEST_DEV_MOD |
| | + | | Checks whether software is balanced properly. Input Mod name, software name and category name |
| | + | |- |
| | + | | RELOAD_DLL_MOD |
| | + | | Reload a dll mod. Game may become unstable |
| | + | |- |
| | + | | RECOMPILE_DLL_MOD |
| | + | | re-compile a dll mod. Game may become unstable |
| | + | |- |
| | + | | UNLOAD_DLL_MOD |
| | + | | Unload a dll mod. Game may become unstable |
| | + | |- |
| | + | | RELOAD_FURNITURE |
| | + | | Reloads all modded furniture with immediate effect |
| | + | |- |
| | + | | RELOAD_FURNITURE_MOD |
| | + | | Reloads specified modded furniture with immediate effect |
| | + | |- |
| | + | | RELOAD_MATERIALS |
| | + | | Reloads all room materials, only including materials loaded at game launch |
| | + | |- |
| | + | | REFRESH_SAVES |
| | + | |- |
| | + | | FURNITURE_DEBUG |
| | + | | Toggle whether to show the build(red->cyan) and nav(green->pink) boundary, interaction points(blue) and snap points(yellow) of the selected furniture |
| | + | |- |
| | + | | FURNITURE_THUMBNAIL |
| | + | | Generates a thumbnail for the specified furniture. Only works in the main menu |
| | + | |- |
| | + | | EXPORT_FURNITURE_BOUNDS |
| | + | | Exports boundary information to the TyD of the specified furniture. |
| | + | |- |
| | + | | EXPORT_FURNITURE_POINTS |
| | + | | Exports snap and interaction point data to the TyD of the specified furniture. |
| | + | |- |
| | + | | FLYCAM_DRAW_DISTANCE |
| | + | | The draw distance multiplier to use in first person mode. Between 1 and 10. |
| | + | |- |
| | + | | ACTIVATE_WAYPOINT_EDITOR |
| | + | | Activates a waypoint animation system for first person mode. Press Backspace to add a waypoint and Enter to play. |
| | + | |- |
| | + | | TOGGLE_CEILING |
| | + | | Toggles the generation of ceiling meshes for first person mode. Might need a reload and has a performance impact. |
| | + | |- |
| | + | | UI_UNDER_MOUSE |
| | + | | Lists all UI elements currently under the mouse cursor |
| | + | |- |
| | + | | UI_CHILDREN |
| | + | | Get a list of all UI elements contained in a UI element |
| | + | |- |
| | + | | UI_COMPONENTS |
| | + | | Get a list of all components attached to a UI element |
| | + | |- |
| | + | | RELOAD_TUTORIALS |
| | + | | Reloads all tutorials |
| | + | |- |
| | + | | SKIP_TRACK |
| | + | | Force skip music track playing, if any |
| | + | |- |
| | + | | START_FIRE |
| | + | | Starts fire in selected rooms |
| | + | |- |
| | + | | CAPTURE_SCREEN |
| | + | | Saves screenshot to a Capture folder with the specified file name (excluding .png, auto indexed) and with the specified scaling |
| | + | |- |
| | + | | LIST_SCOPE_MEMBERS |
| | + | | List all members of a script scope |
| | + | |- |
| | + | | COMPARE_LOCALIZATION |
| | + | | Compare the first translation UI file to the second. The second should almost always be English |
| | + | |- |
| | + | | CONVERT_LOCALIZATION_TYD |
| | + | | Convert all XML files to TyD files for the specified localization |
| | + | |- |
| | + | | RELOAD_LOCALIZATION |
| | + | | Reloads all localizations, but doesn't update UI |
| | + | |- |
| | + | | LOAD_FROM_LOCALIZOR |
| | + | | Downloads specified localization from Localizor.com, e.g. "de" |
| | + | |- |
| | + | | STORE_CAM_STATE |
| | + | | Saves current camera position |
| | + | |- |
| | + | | RESTORE_CAM_STATE |
| | + | | Loads last saved camera position |
| | + | |- |
| | + | | SET_STYLE |
| | + | | Sets style in customization menu |
| | + | |- |
| | + | | GET_GENERATION_STRING |
| | + | | Output the string used to generate the map |
| | + | |- |
| | + | | FIND_BOXES |
| | + | | Find all conveyors and assemblers containing components related to the specified printing job |
| | + | |- |
| | + | | FIX_COMPONENT_COUNT |
| | + | | Recounts all hardware components on map in case a print job is stalled |
| | |} | | |} |