Console

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Command Description
CLEAR Clears the console
CLEAR_X Clears all but the last X lines of the console
SHOW_ON_ERROR Whether to show the console when an error occurs
SHOW_TIMESTAMP Whether to show the time stamp for each command
HELP Shows a list of all Commands available
HELP_ALPHA Shows a list of all Commands available in alphabetical order
SET_FONT_SIZE Sets the font size of the Console
TOGGLE_ERRORS Whether to print internal errors
TOGGLE_VERBOSE Whether errors should be printed with stacktrace
CLEAR_HISTORY Clear console history
TAKE_ALL_LAND Claims the entire plot
WRITE_ERROR Show all errors that has occured during this save
TOGGLE_LIGHTS Toggles whether lamps should always be on
UNLOCK_FURNITURE Unlocks all furniture
SPAWN_GUEST Spawns a guest, that appears in the game for a receptionist
SPAWN_BURGLAR Spawns a burglar
SPAWN_POLICE Spawns a police officer for each burglar present
SPAWN_EMPLOYEES Spawns the specified employees in the specified role
TOGGLE_SKYSCRAPERS Toggle whether skyscrapers should become see-through
MAX_EMPLOYEE_STATS Maxes the stats of all selected employees
SET_EMPLOYEE_STATS Sets the selected employees stats to the specified value between 0-1
SET_EMPLOYEE_STAT Sets a specified spec in a specified role of the selected employees to a specified value between 0-3
ADD_EMPLOYEE_EXP Add 1 experience point to selected employees in specified role
RESET_MOOD Reset thoughts and mood affectors of selected employees
SPAWN_CAR Spawns the specified amount of cars, which park somewhere for a couple of minutes and drives off
UNLOCK_ALL_REWARDS Unlocks all rewards in the game
ADD_MONEY Adds the specified amount of money
ADD_FANS Adds the specified amount of fans to the specified software category
SET_BUSINESS_REP Sets business reputation to the specified level in percent
CLEAR_DIRT Clears dirt in all rooms
SKIP_DAYS Skips the specified amount of days. This might freeze the game for a while
SKIP_HOURS Skips the specified amount of hours
SKIP_TO Skips to the specified hour between 0 and 23
INSTA_DEVELOP_DESIGN Instantly releases software in design document window if modded
AGE_EMPLOYEES Ages all selected employees the specified amount of months
TOGGLE_INFINITE_SUBSIDIARIES Toggle whether to remove limit on subsidiaries
GENERATE_LOCALIZATION Generates localization files for the specified mod.
RELOAD_MOD Reloads the specified mod, but not for the currently running game.
CHECK_SPEC_REP Checks whether all specializations are represented in software types using the specified mod
CHECK_ADDON_MARKET Checks whether all markets are fulfilled by an add-on in a software type. Input Mod name, software name and add-on name
TEST_DEV_MOD Checks whether software is balanced properly. Input Mod name, software name and category name
RELOAD_DLL_MOD Reload a dll mod. Game may become unstable
RECOMPILE_DLL_MOD re-compile a dll mod. Game may become unstable
UNLOAD_DLL_MOD Unload a dll mod. Game may become unstable
RELOAD_FURNITURE Reloads all modded furniture with immediate effect
RELOAD_FURNITURE_MOD Reloads specified modded furniture with immediate effect
RELOAD_MATERIALS Reloads all room materials, only including materials loaded at game launch
REFRESH_SAVES
FURNITURE_DEBUG Toggle whether to show the build(red->cyan) and nav(green->pink) boundary, interaction points(blue) and snap points(yellow) of the selected furniture
FURNITURE_THUMBNAIL Generates a thumbnail for the specified furniture. Only works in the main menu
EXPORT_FURNITURE_BOUNDS Exports boundary information to the TyD of the specified furniture.
EXPORT_FURNITURE_POINTS Exports snap and interaction point data to the TyD of the specified furniture.
FLYCAM_DRAW_DISTANCE The draw distance multiplier to use in first person mode. Between 1 and 10.
ACTIVATE_WAYPOINT_EDITOR Activates a waypoint animation system for first person mode. Press Backspace to add a waypoint and Enter to play.
TOGGLE_CEILING Toggles the generation of ceiling meshes for first person mode. Might need a reload and has a performance impact.
UI_UNDER_MOUSE Lists all UI elements currently under the mouse cursor
UI_CHILDREN Get a list of all UI elements contained in a UI element
UI_COMPONENTS Get a list of all components attached to a UI element
RELOAD_TUTORIALS Reloads all tutorials
SKIP_TRACK Force skip music track playing, if any
START_FIRE Starts fire in selected rooms
CAPTURE_SCREEN Saves screenshot to a Capture folder with the specified file name (excluding .png, auto indexed) and with the specified scaling
LIST_SCOPE_MEMBERS List all members of a script scope
COMPARE_LOCALIZATION Compare the first translation UI file to the second. The second should almost always be English
CONVERT_LOCALIZATION_TYD Convert all XML files to TyD files for the specified localization
RELOAD_LOCALIZATION Reloads all localizations, but doesn't update UI
STORE_CAM_STATE Saves current camera position
RESTORE_CAM_STATE Loads last saved camera position
SET_STYLE Sets style in customization menu
GET_GENERATION_STRING Output the string used to generate the map
FIND_BOXES Find all conveyors and assemblers containing components related to the specified printing job
FIX_COMPONENT_COUNT Recounts all hardware components on map in case a print job is stalled