Console
Jump to navigation
Jump to search
Command | Description |
---|---|
CLEAR | Clears the console |
CLEAR_X | Clears all but the last X lines of the console |
SHOW_ON_ERROR | Whether to show the console when an error occurs |
SHOW_TIMESTAMP | Whether to show the time stamp for each command |
HELP | Shows a list of all Commands available |
HELP_ALPHA | Shows a list of all Commands available in alphabetical order |
SET_FONT_SIZE | Sets the font size of the Console |
TOGGLE_ERRORS | Whether to print internal errors |
TOGGLE_VERBOSE | Whether errors should be printed with stacktrace |
CLEAR_HISTORY | Clear console history |
TAKE_ALL_LAND | Claims the entire plot |
WRITE_ERROR | Show all errors that has occured during this save |
TOGGLE_LIGHTS | Toggles whether lamps should always be on |
UNLOCK_FURNITURE | Unlocks all furniture |
SPAWN_GUEST | Spawns a guest, that appears in the game for a receptionist |
SPAWN_BURGLAR | Spawns a burglar |
SPAWN_POLICE | Spawns a police officer for each burglar present |
SPAWN_EMPLOYEES | Spawns the specified employees in the specified role |
TOGGLE_SKYSCRAPERS | Toggle whether skyscrapers should become see-through |
MAX_EMPLOYEE_STATS | Maxes the stats of all selected employees |
SET_EMPLOYEE_STATS | Sets the selected employees stats to the specified value between 0-1 |
SET_EMPLOYEE_STAT | Sets a specified spec in a specified role of the selected employees to a specified value between 0-3 |
ADD_EMPLOYEE_EXP | Add 1 experience point to selected employees in specified role |
RESET_MOOD | Reset thoughts and mood affectors of selected employees |
SPAWN_CAR | Spawns the specified amount of cars, which park somewhere for a couple of minutes and drives off |
UNLOCK_ALL_REWARDS | Unlocks all rewards in the game |
ADD_MONEY | Adds the specified amount of money |
ADD_FANS | Adds the specified amount of fans to the specified software category |
SET_BUSINESS_REP | Sets business reputation to the specified level in percent |
CLEAR_DIRT | Clears dirt in all rooms |
SKIP_DAYS | Skips the specified amount of days. This might freeze the game for a while |
SKIP_HOURS | Skips the specified amount of hours |
SKIP_TO | Skips to the specified hour between 0 and 23 |
INSTA_DEVELOP_DESIGN | Instantly releases software in design document window if modded |
AGE_EMPLOYEES | Ages all selected employees the specified amount of months |
TOGGLE_INFINITE_SUBSIDIARIES | Toggle whether to remove limit on subsidiaries |
GENERATE_LOCALIZATION | Generates localization files for the specified mod. |
RELOAD_MOD | Reloads the specified mod, but not for the currently running game. |
CHECK_SPEC_REP | Checks whether all specializations are represented in software types using the specified mod |
CHECK_ADDON_MARKET | Checks whether all markets are fulfilled by an add-on in a software type. Input Mod name, software name and add-on name |
TEST_DEV_MOD | Checks whether software is balanced properly. Input Mod name, software name and category name |
RELOAD_DLL_MOD | Reload a dll mod. Game may become unstable |
RECOMPILE_DLL_MOD | re-compile a dll mod. Game may become unstable |
UNLOAD_DLL_MOD | Unload a dll mod. Game may become unstable |
RELOAD_FURNITURE | Reloads all modded furniture with immediate effect |
RELOAD_FURNITURE_MOD | Reloads specified modded furniture with immediate effect |
RELOAD_MATERIALS | Reloads all room materials, only including materials loaded at game launch |
REFRESH_SAVES | |
FURNITURE_DEBUG | Toggle whether to show the build(red->cyan) and nav(green->pink) boundary, interaction points(blue) and snap points(yellow) of the selected furniture |
FURNITURE_THUMBNAIL | Generates a thumbnail for the specified furniture. Only works in the main menu |
EXPORT_FURNITURE_BOUNDS | Exports boundary information to the TyD of the specified furniture. |
EXPORT_FURNITURE_POINTS | Exports snap and interaction point data to the TyD of the specified furniture. |
FLYCAM_DRAW_DISTANCE | The draw distance multiplier to use in first person mode. Between 1 and 10. |
ACTIVATE_WAYPOINT_EDITOR | Activates a waypoint animation system for first person mode. Press Backspace to add a waypoint and Enter to play. |
TOGGLE_CEILING | Toggles the generation of ceiling meshes for first person mode. Might need a reload and has a performance impact. |
UI_UNDER_MOUSE | Lists all UI elements currently under the mouse cursor |
UI_CHILDREN | Get a list of all UI elements contained in a UI element |
UI_COMPONENTS | Get a list of all components attached to a UI element |
RELOAD_TUTORIALS | Reloads all tutorials |
SKIP_TRACK | Force skip music track playing, if any |
START_FIRE | Starts fire in selected rooms |
CAPTURE_SCREEN | Saves screenshot to a Capture folder with the specified file name (excluding .png, auto indexed) and with the specified scaling |
LIST_SCOPE_MEMBERS | List all members of a script scope |
COMPARE_LOCALIZATION | Compare the first translation UI file to the second. The second should almost always be English |
CONVERT_LOCALIZATION_TYD | Convert all XML files to TyD files for the specified localization |
RELOAD_LOCALIZATION | Reloads all localizations, but doesn't update UI |
STORE_CAM_STATE | Saves current camera position |
RESTORE_CAM_STATE | Loads last saved camera position |
SET_STYLE | Sets style in customization menu |
GET_GENERATION_STRING | Output the string used to generate the map |
FIND_BOXES | Find all conveyors and assemblers containing components related to the specified printing job |
FIX_COMPONENT_COUNT | Recounts all hardware components on map in case a print job is stalled |