A '''hardware design''' constists of a bunch of '''Mesh objects''', each of which has a mesh with optional morph targets. The '''hardware design''' has one '''Mesh object''' as its base model, with '''attachment points''' on its faces to attach other '''Mesh objects'''. | A '''hardware design''' constists of a bunch of '''Mesh objects''', each of which has a mesh with optional morph targets. The '''hardware design''' has one '''Mesh object''' as its base model, with '''attachment points''' on its faces to attach other '''Mesh objects'''. |