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=== Overall structure ===
 
=== Overall structure ===
A '''hardware design''' constists of a bunch of '''Mesh objects''', each of which has a mesh with optional morph targets. The '''hardware design''' has one '''Mesh object''' as its base model, with '''attachment points''' on its faces to attach other '''Mesh objects'''.
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A '''hardware design''' consists of a bunch of '''Mesh objects''', each of which has a mesh with optional morph targets. The '''hardware design''' has one '''Mesh object''' as its base model, with '''attachment points''' on its faces to attach other '''Mesh objects'''.
    
The assembled hardware design should fit in a 2x2x2 cube centered around (0,0,0), i.e. stretching 1 unit out along each axis. To see if your object has the correct dimensions, check that it fits neatly on screen in the editor.
 
The assembled hardware design should fit in a 2x2x2 cube centered around (0,0,0), i.e. stretching 1 unit out along each axis. To see if your object has the correct dimensions, check that it fits neatly on screen in the editor.

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