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233 bytes added ,  19:00, 23 July 2021
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=== Overall structure ===
 
=== Overall structure ===
 
A '''hardware design''' constists of a bunch of '''Mesh objects''', each of which has a mesh with optional morph targets. The '''hardware design''' has one '''Mesh object''' as its base model, with '''attachment points''' on its faces to attach other '''Mesh objects'''.
 
A '''hardware design''' constists of a bunch of '''Mesh objects''', each of which has a mesh with optional morph targets. The '''hardware design''' has one '''Mesh object''' as its base model, with '''attachment points''' on its faces to attach other '''Mesh objects'''.
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The assembled hardware design should fit in a 2x2x2 cube centered around (0,0,0). That is stretching 1 unit out along each vector. To see if your object has the correct dimensions, check that it fits neatly on screen in the editor.
    
=== Attachment points ===
 
=== Attachment points ===

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