Console
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| Command | Syntax | Description |
|---|---|---|
| CLEAR | Clears the console | |
| CLEAR_X | Clears all but the last X lines of the console | |
| SHOW_ON_ERROR | Whether to show the console when an error occurs | |
| SHOW_TIMESTAMP | Whether to show the time stamp for each command | |
| HELP | Shows a list of all Commands available | |
| HELP_ALPHA | Shows a list of all Commands available in alphabetical order | |
| SET_FONT_SIZE | Sets the font size of the Console | |
| TOGGLE_ERRORS | Whether to print internal errors | |
| TOGGLE_VERBOSE | Whether errors should be printed with stacktrace | |
| CLEAR_HISTORY | Clear console history | |
| TAKE_ALL_LAND | Claims the entire plot | |
| WRITE_ERROR | Show all errors that has occured during this save | |
| TOGGLE_LIGHTS | Toggles whether lamps should always be on | |
| UNLOCK_FURNITURE | Unlocks all furniture | |
| SPAWN_GUEST | Spawns a guest, that appears in the game for a receptionist | |
| SPAWN_BURGLAR | Spawns a burglar | |
| SPAWN_POLICE | Spawns a police officer for each burglar present | |
| SPAWN_EMPLOYEES | Spawns the specified employees in the specified role | |
| TOGGLE_SKYSCRAPERS | Toggle whether skyscrapers should become see-through | |
| MAX_EMPLOYEE_STATS | Maxes the stats of all selected employees | |
| SET_EMPLOYEE_STATS | Sets the selected employees stats to the specified value between 0-1 | |
| SET_EMPLOYEE_STAT | Sets a specified spec in a specified role of the selected employees to a specified value between 0-3 | |
| ADD_EMPLOYEE_EXP | Add 1 experience point to selected employees in specified role | |
| RESET_MOOD | Reset thoughts and mood affectors of selected employees | |
| SPAWN_CAR | Spawns the specified amount of cars, which park somewhere for a couple of minutes and drives off | |
| UNLOCK_ALL_REWARDS | Unlocks all rewards in the game | |
| ADD_MONEY | Adds the specified amount of money | |
| ADD_FANS | Adds the specified amount of fans to the specified software category | |
| SET_BUSINESS_REP | Sets business reputation to the specified level in percent | |
| CLEAR_DIRT | Clears dirt in all rooms | |
| SKIP_DAYS | Skips the specified amount of days. This might freeze the game for a while | |
| SKIP_HOURS | Skips the specified amount of hours | |
| SKIP_TO | Skips to the specified hour between 0 and 23 | |
| INSTA_DEVELOP_DESIGN | Instantly releases software in design document window if modded | |
| AGE_EMPLOYEES | Ages all selected employees the specified amount of months | |
| TOGGLE_INFINITE_SUBSIDIARIES | Toggle whether to remove limit on subsidiaries | |
| GENERATE_LOCALIZATION | Generates localization files for the specified mod. | |
| RELOAD_MOD | Reloads the specified mod, but not for the currently running game. | |
| CHECK_SPEC_REP | Checks whether all specializations are represented in software types using the specified mod | |
| CHECK_ADDON_MARKET | Checks whether all markets are fulfilled by an add-on in a software type. Input Mod name, software name and add-on name | |
| TEST_DEV_MOD | Checks whether software is balanced properly. Input Mod name, software name and category name | |
| RELOAD_DLL_MOD | Reload a dll mod. Game may become unstable | |
| RECOMPILE_DLL_MOD | re-compile a dll mod. Game may become unstable | |
| UNLOAD_DLL_MOD | Unload a dll mod. Game may become unstable | |
| RELOAD_FURNITURE | Reloads all modded furniture with immediate effect | |
| RELOAD_FURNITURE_MOD | Reloads specified modded furniture with immediate effect | |
| RELOAD_MATERIALS | Reloads all room materials, only including materials loaded at game launch | |
| REFRESH_SAVES | ||
| FURNITURE_DEBUG | Toggle whether to show the build(red->cyan) and nav(green->pink) boundary, interaction points(blue) and snap points(yellow) of the selected furniture | |
| FURNITURE_THUMBNAIL | Generates a thumbnail for the specified furniture. Only works in the main menu | |
| EXPORT_FURNITURE_BOUNDS | Exports boundary information to the TyD of the specified furniture. | |
| EXPORT_FURNITURE_POINTS | Exports snap and interaction point data to the TyD of the specified furniture. | |
| FLYCAM_DRAW_DISTANCE | The draw distance multiplier to use in first person mode. Between 1 and 10. | |
| ACTIVATE_WAYPOINT_EDITOR | Activates a waypoint animation system for first person mode. Press Backspace to add a waypoint and Enter to play. | |
| TOGGLE_CEILING | Toggles the generation of ceiling meshes for first person mode. Might need a reload and has a performance impact. | |
| UI_UNDER_MOUSE | Lists all UI elements currently under the mouse cursor | |
| UI_CHILDREN | Get a list of all UI elements contained in a UI element | |
| UI_COMPONENTS | Get a list of all components attached to a UI element | |
| RELOAD_TUTORIALS | Reloads all tutorials | |
| SKIP_TRACK | Force skip music track playing, if any | |
| START_FIRE | Starts fire in selected rooms | |
| CAPTURE_SCREEN | Saves screenshot to a Capture folder with the specified file name (excluding .png, auto indexed) and with the specified scaling | |
| LIST_SCOPE_MEMBERS | List all members of a script scope | |
| COMPARE_LOCALIZATION | Compare the first translation UI file to the second. The second should almost always be English | |
| CONVERT_LOCALIZATION_TYD | Convert all XML files to TyD files for the specified localization | |
| RELOAD_LOCALIZATION | Reloads all localizations, but doesn't update UI | |
| LOAD_FROM_LOCALIZOR | Downloads specified localization from Localizor.com, e.g. "de" | |
| STORE_CAM_STATE | Saves current camera position | |
| RESTORE_CAM_STATE | Loads last saved camera position | |
| SET_STYLE | Sets style in customization menu | |
| GET_GENERATION_STRING | Output the string used to generate the map | |
| FIND_BOXES | Find all conveyors and assemblers containing components related to the specified printing job | |
| FIX_COMPONENT_COUNT | Recounts all hardware components on map in case a print job is stalled |