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435 bytes added ,  20:52, 2 February 2021
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* AtlasDimensions - The width and height of your texture atlas, e.g. '''[ 2; 2 ]''' if you have a 2 by 2 texture atlas
 
* AtlasDimensions - The width and height of your texture atlas, e.g. '''[ 2; 2 ]''' if you have a 2 by 2 texture atlas
 
* AtlasCount - The amount of images in your atlas, e.g. 3 if you're only using the (first row) and (second row, first column) of your atlas
 
* AtlasCount - The amount of images in your atlas, e.g. 3 if you're only using the (first row) and (second row, first column) of your atlas
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* AtlasColorable - Whether the atlas texture can also be RGB mapped like the standard shader. Remember to set "RGBMapping True" in your atlas material definition for this to work
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* AtlasOff - How many images to skip in atlas, most likely zero, relevant if using the same atlas for multiple furniture
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* AtlasSkip - Only take every Xth image in atlas(after skip), most likely one, relevant if using the same atlas for multiple furniture
    
=== Interaction points ===
 
=== Interaction points ===

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