* Standard, the default furniture shader used in-game
* Standard, the default furniture shader used in-game
* Atlas, a shader that allows the player to change the furniture texture, which works well for paintings
* Atlas, a shader that allows the player to change the furniture texture, which works well for paintings
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* Masked, works like the standard shader with RGB mapping, but has 100% emission and transparency from the alpha channel using dithering
For each material you can add a '''Texture''' record to refer directly to an image file to use as the materials main texture. Each material table can have 3 tables
For each material you can add a '''Texture''' record to refer directly to an image file to use as the materials main texture. Each material table can have 3 tables