Difference between revisions of "Console"

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(Begun adding commands with syntax & description)
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{{Incomplete}}
 
 
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|- style="background-color:#32cb00;"
 
|- style="background-color:#32cb00;"
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|-
 
|-
 
| CLEAR
 
| CLEAR
|
 
 
| Clears the console
 
| Clears the console
 
|-
 
|-
 
| CLEAR_X
 
| CLEAR_X
| integer
 
 
| Clears all but the last X lines of the console
 
| Clears all but the last X lines of the console
 
|-
 
|-
 
| SHOW_ON_ERROR
 
| SHOW_ON_ERROR
|
 
 
| Whether to show the console when an error occurs
 
| Whether to show the console when an error occurs
 
|-
 
|-
| SHOW_TIME_STAMP
+
| SHOW_TIMESTAMP
|
 
 
| Whether to show the time stamp for each command
 
| Whether to show the time stamp for each command
 
|-
 
|-
 
| HELP
 
| HELP
|
 
 
| Shows a list of all Commands available
 
| Shows a list of all Commands available
 
|-
 
|-
 
| HELP_ALPHA
 
| HELP_ALPHA
|
 
 
| Shows a list of all Commands available in alphabetical order
 
| Shows a list of all Commands available in alphabetical order
 
|-
 
|-
 
| SET_FONT_SIZE
 
| SET_FONT_SIZE
| integer
 
 
| Sets the font size of the Console
 
| Sets the font size of the Console
 
|-
 
|-
 
| TOGGLE_ERRORS
 
| TOGGLE_ERRORS
|
 
 
| Whether to print internal errors
 
| Whether to print internal errors
 
|-
 
|-
 
| TOGGLE_VERBOSE
 
| TOGGLE_VERBOSE
|
 
 
| Whether errors should be printed with stacktrace
 
| Whether errors should be printed with stacktrace
 +
|-
 +
| CLEAR_HISTORY
 +
| Clear console history
 
|-
 
|-
 
| TAKE_ALL_LAND
 
| TAKE_ALL_LAND
|
 
 
| Claims the entire plot
 
| Claims the entire plot
 
|-
 
|-
 
| WRITE_ERROR
 
| WRITE_ERROR
|
+
| Show all errors that has occured during this save
| Show all errors that have occurred during this save
 
 
|-
 
|-
 
| TOGGLE_LIGHTS
 
| TOGGLE_LIGHTS
|
 
 
| Toggles whether lamps should always be on
 
| Toggles whether lamps should always be on
 
|-
 
|-
 
| UNLOCK_FURNITURE
 
| UNLOCK_FURNITURE
|
 
 
| Unlocks all furniture
 
| Unlocks all furniture
 +
|-
 +
| SPAWN_GUEST
 +
| Spawns a guest, that appears in the game for a receptionist
 +
|-
 +
| SPAWN_BURGLAR
 +
| Spawns a burglar
 +
|-
 +
| SPAWN_POLICE
 +
| Spawns a police officer for each burglar present
 +
|-
 +
| SPAWN_EMPLOYEES
 +
| Spawns the specified employees in the specified role
 +
|-
 +
| TOGGLE_SKYSCRAPERS
 +
| Toggle whether skyscrapers should become see-through
 +
|-
 +
| MAX_EMPLOYEE_STATS
 +
| Maxes the stats of all selected employees
 +
|-
 +
| SET_EMPLOYEE_STATS
 +
| Sets the selected employees stats to the specified value between 0-1
 +
|-
 +
| SET_EMPLOYEE_STAT
 +
| Sets a specified spec in a specified role of the selected employees to a specified value between 0-3
 +
|-
 +
| ADD_EMPLOYEE_EXP
 +
| Add 1 experience point to selected employees in specified role
 +
|-
 +
| RESET_MOOD
 +
| Reset thoughts and mood affectors of selected employees
 +
|-
 +
| SPAWN_CAR
 +
| Spawns the specified amount of cars, which park somewhere for a couple of minutes and drives off
 +
|-
 +
| UNLOCK_ALL_REWARDS
 +
| Unlocks all rewards in the game
 +
|-
 +
| ADD_MONEY
 +
| Adds the specified amount of money
 +
|-
 +
| ADD_FANS
 +
| Adds the specified amount of fans to the specified software category
 +
|-
 +
| SET_BUSINESS_REP
 +
| Sets business reputation to the specified level in percent
 +
|-
 +
| CLEAR_DIRT
 +
| Clears dirt in all rooms
 +
|-
 +
| SKIP_DAYS
 +
| Skips the specified amount of days. This might freeze the game for a while
 +
|-
 +
| SKIP_HOURS
 +
| Skips the specified amount of hours
 +
|-
 +
| SKIP_TO
 +
| Skips to the specified hour between 0 and 23
 +
|-
 +
| INSTA_DEVELOP_DESIGN
 +
| Instantly releases software in design document window if modded
 +
|-
 +
| AGE_EMPLOYEES
 +
| Ages all selected employees the specified amount of months
 +
|-
 +
| TOGGLE_INFINITE_SUBSIDIARIES
 +
| Toggle whether to remove limit on subsidiaries
 +
|-
 +
| GENERATE_LOCALIZATION
 +
| Generates localization files for the specified mod.
 +
|-
 +
| RELOAD_MOD
 +
| Reloads the specified mod, but not for the currently running game.
 +
|-
 +
| CHECK_SPEC_REP
 +
| Checks whether all specializations are represented in software types using the specified mod
 +
|-
 +
| CHECK_ADDON_MARKET
 +
| Checks whether all markets are fulfilled by an add-on in a software type. Input Mod name, software name and add-on name
 +
|-
 +
| TEST_DEV_MOD
 +
| Checks whether software is balanced properly. Input Mod name, software name and category name
 +
|-
 +
| RELOAD_DLL_MOD
 +
| Reload a dll mod. Game may become unstable
 +
|-
 +
| RECOMPILE_DLL_MOD
 +
| re-compile a dll mod. Game may become unstable
 +
|-
 +
| UNLOAD_DLL_MOD
 +
| Unload a dll mod. Game may become unstable
 +
|-
 +
| RELOAD_FURNITURE
 +
| Reloads all modded furniture with immediate effect
 +
|-
 +
| RELOAD_FURNITURE_MOD
 +
| Reloads specified modded furniture with immediate effect
 +
|-
 +
| RELOAD_MATERIALS
 +
| Reloads all room materials, only including materials loaded at game launch
 +
|-
 +
| REFRESH_SAVES
 +
|-
 +
| FURNITURE_DEBUG
 +
| Toggle whether to show the build(red->cyan) and nav(green->pink) boundary, interaction points(blue) and snap points(yellow) of the selected furniture
 +
|-
 +
| FURNITURE_THUMBNAIL
 +
| Generates a thumbnail for the specified furniture. Only works in the main menu
 +
|-
 +
| EXPORT_FURNITURE_BOUNDS
 +
| Exports boundary information to the TyD of the specified furniture.
 +
|-
 +
| EXPORT_FURNITURE_POINTS
 +
| Exports snap and interaction point data to the TyD of the specified furniture.
 +
|-
 +
| FLYCAM_DRAW_DISTANCE
 +
| The draw distance multiplier to use in first person mode. Between 1 and 10.
 +
|-
 +
| ACTIVATE_WAYPOINT_EDITOR
 +
| Activates a waypoint animation system for first person mode. Press Backspace to add a waypoint and Enter to play.
 +
|-
 +
| TOGGLE_CEILING
 +
| Toggles the generation of ceiling meshes for first person mode. Might need a reload and has a performance impact.
 +
|-
 +
| UI_UNDER_MOUSE
 +
| Lists all UI elements currently under the mouse cursor
 +
|-
 +
| UI_CHILDREN
 +
| Get a list of all UI elements contained in a UI element
 +
|-
 +
| UI_COMPONENTS
 +
| Get a list of all components attached to a UI element
 +
|-
 +
| RELOAD_TUTORIALS
 +
| Reloads all tutorials
 +
|-
 +
| SKIP_TRACK
 +
| Force skip music track playing, if any
 +
|-
 +
| START_FIRE
 +
| Starts fire in selected rooms
 +
|-
 +
| CAPTURE_SCREEN
 +
| Saves screenshot to a Capture folder with the specified file name (excluding .png, auto indexed) and with the specified scaling
 +
|-
 +
| LIST_SCOPE_MEMBERS
 +
| List all members of a script scope
 +
|-
 +
| COMPARE_LOCALIZATION
 +
| Compare the first translation UI file to the second. The second should almost always be English
 +
|-
 +
| CONVERT_LOCALIZATION_TYD
 +
| Convert all XML files to TyD files for the specified localization
 +
|-
 +
| RELOAD_LOCALIZATION
 +
| Reloads all localizations, but doesn't update UI
 +
|-
 +
| LOAD_FROM_LOCALIZOR
 +
| Downloads specified localization from Localizor.com, e.g. "de"
 +
|-
 +
| STORE_CAM_STATE
 +
| Saves current camera position
 +
|-
 +
| RESTORE_CAM_STATE
 +
| Loads last saved camera position
 +
|-
 +
| SET_STYLE
 +
| Sets style in customization menu
 +
|-
 +
| GET_GENERATION_STRING
 +
| Output the string used to generate the map
 +
|-
 +
| FIND_BOXES
 +
| Find all conveyors and assemblers containing components related to the specified printing job
 +
|-
 +
| FIX_COMPONENT_COUNT
 +
| Recounts all hardware components on map in case a print job is stalled
 
|}
 
|}

Revision as of 15:24, 4 April 2023

Command Syntax Description
CLEAR Clears the console
CLEAR_X Clears all but the last X lines of the console
SHOW_ON_ERROR Whether to show the console when an error occurs
SHOW_TIMESTAMP Whether to show the time stamp for each command
HELP Shows a list of all Commands available
HELP_ALPHA Shows a list of all Commands available in alphabetical order
SET_FONT_SIZE Sets the font size of the Console
TOGGLE_ERRORS Whether to print internal errors
TOGGLE_VERBOSE Whether errors should be printed with stacktrace
CLEAR_HISTORY Clear console history
TAKE_ALL_LAND Claims the entire plot
WRITE_ERROR Show all errors that has occured during this save
TOGGLE_LIGHTS Toggles whether lamps should always be on
UNLOCK_FURNITURE Unlocks all furniture
SPAWN_GUEST Spawns a guest, that appears in the game for a receptionist
SPAWN_BURGLAR Spawns a burglar
SPAWN_POLICE Spawns a police officer for each burglar present
SPAWN_EMPLOYEES Spawns the specified employees in the specified role
TOGGLE_SKYSCRAPERS Toggle whether skyscrapers should become see-through
MAX_EMPLOYEE_STATS Maxes the stats of all selected employees
SET_EMPLOYEE_STATS Sets the selected employees stats to the specified value between 0-1
SET_EMPLOYEE_STAT Sets a specified spec in a specified role of the selected employees to a specified value between 0-3
ADD_EMPLOYEE_EXP Add 1 experience point to selected employees in specified role
RESET_MOOD Reset thoughts and mood affectors of selected employees
SPAWN_CAR Spawns the specified amount of cars, which park somewhere for a couple of minutes and drives off
UNLOCK_ALL_REWARDS Unlocks all rewards in the game
ADD_MONEY Adds the specified amount of money
ADD_FANS Adds the specified amount of fans to the specified software category
SET_BUSINESS_REP Sets business reputation to the specified level in percent
CLEAR_DIRT Clears dirt in all rooms
SKIP_DAYS Skips the specified amount of days. This might freeze the game for a while
SKIP_HOURS Skips the specified amount of hours
SKIP_TO Skips to the specified hour between 0 and 23
INSTA_DEVELOP_DESIGN Instantly releases software in design document window if modded
AGE_EMPLOYEES Ages all selected employees the specified amount of months
TOGGLE_INFINITE_SUBSIDIARIES Toggle whether to remove limit on subsidiaries
GENERATE_LOCALIZATION Generates localization files for the specified mod.
RELOAD_MOD Reloads the specified mod, but not for the currently running game.
CHECK_SPEC_REP Checks whether all specializations are represented in software types using the specified mod
CHECK_ADDON_MARKET Checks whether all markets are fulfilled by an add-on in a software type. Input Mod name, software name and add-on name
TEST_DEV_MOD Checks whether software is balanced properly. Input Mod name, software name and category name
RELOAD_DLL_MOD Reload a dll mod. Game may become unstable
RECOMPILE_DLL_MOD re-compile a dll mod. Game may become unstable
UNLOAD_DLL_MOD Unload a dll mod. Game may become unstable
RELOAD_FURNITURE Reloads all modded furniture with immediate effect
RELOAD_FURNITURE_MOD Reloads specified modded furniture with immediate effect
RELOAD_MATERIALS Reloads all room materials, only including materials loaded at game launch
REFRESH_SAVES
FURNITURE_DEBUG Toggle whether to show the build(red->cyan) and nav(green->pink) boundary, interaction points(blue) and snap points(yellow) of the selected furniture
FURNITURE_THUMBNAIL Generates a thumbnail for the specified furniture. Only works in the main menu
EXPORT_FURNITURE_BOUNDS Exports boundary information to the TyD of the specified furniture.
EXPORT_FURNITURE_POINTS Exports snap and interaction point data to the TyD of the specified furniture.
FLYCAM_DRAW_DISTANCE The draw distance multiplier to use in first person mode. Between 1 and 10.
ACTIVATE_WAYPOINT_EDITOR Activates a waypoint animation system for first person mode. Press Backspace to add a waypoint and Enter to play.
TOGGLE_CEILING Toggles the generation of ceiling meshes for first person mode. Might need a reload and has a performance impact.
UI_UNDER_MOUSE Lists all UI elements currently under the mouse cursor
UI_CHILDREN Get a list of all UI elements contained in a UI element
UI_COMPONENTS Get a list of all components attached to a UI element
RELOAD_TUTORIALS Reloads all tutorials
SKIP_TRACK Force skip music track playing, if any
START_FIRE Starts fire in selected rooms
CAPTURE_SCREEN Saves screenshot to a Capture folder with the specified file name (excluding .png, auto indexed) and with the specified scaling
LIST_SCOPE_MEMBERS List all members of a script scope
COMPARE_LOCALIZATION Compare the first translation UI file to the second. The second should almost always be English
CONVERT_LOCALIZATION_TYD Convert all XML files to TyD files for the specified localization
RELOAD_LOCALIZATION Reloads all localizations, but doesn't update UI
LOAD_FROM_LOCALIZOR Downloads specified localization from Localizor.com, e.g. "de"
STORE_CAM_STATE Saves current camera position
RESTORE_CAM_STATE Loads last saved camera position
SET_STYLE Sets style in customization menu
GET_GENERATION_STRING Output the string used to generate the map
FIND_BOXES Find all conveyors and assemblers containing components related to the specified printing job
FIX_COMPONENT_COUNT Recounts all hardware components on map in case a print job is stalled