Changes
Jump to navigation
Jump to search
← Older edit
Newer edit →
Code Modding
(view source)
Revision as of 15:53, 11 October 2023
445 bytes added
,
15:53, 11 October 2023
→Setup
Line 72:
Line 72:
base.Initialize(parentMod);
base.Initialize(parentMod);
}
}
+
+
== Compatibility ==
+
+
From Beta 1.7+ you can use define symbols for non-dll-based mods that are compiled by the game, e.g.
+
#if !SWINCBETA && !SWINCRELEASE
+
(this is beta pre 1.7)
+
#elif SWINCBETA1_7 || SWINCBETA1_8
+
(Something broke in beta 1.9, so this is sectioned off)
+
#elif SWINCBETA1_9 || SWINCBETA1_10
+
(Something broke in beta 1.11, so this is sectioned off)
+
#else
+
(This is for all future versions beta 1.11+)
+
#endif
= Events =
= Events =
Khornel
Bureaucrats
,
Interface administrators
,
Administrators
768
edits
Navigation menu
Personal tools
Log in
Namespaces
Page
Discussion
Variants
Views
Read
View source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
Special pages
Printable version