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106 bytes added ,  14:54, 9 March 2022
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There is also an '''ExtraMap''' record, which allows you to control smoothness with the Red channel, Emission strength with the Green channel and finally the Blue channel controls whether to use the color in the main texture as is or map it to the player color. The Blue channel of this texture will allow you to have static colors on parts of your furniture, while still allowing for player coloring. Having an ExtraMap makes the shader ignore the alpha channel of the main texture.
 
There is also an '''ExtraMap''' record, which allows you to control smoothness with the Red channel, Emission strength with the Green channel and finally the Blue channel controls whether to use the color in the main texture as is or map it to the player color. The Blue channel of this texture will allow you to have static colors on parts of your furniture, while still allowing for player coloring. Having an ExtraMap makes the shader ignore the alpha channel of the main texture.
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Watch a tutorial on how to create textures for the standard shader here:
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<Youtube>Xq_ysZb-bAA</Youtube>
    
==== The atlas shader ====
 
==== The atlas shader ====

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