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9 bytes removed ,  19:34, 7 February 2020
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== Materials ==
 
== Materials ==
Each material should be given a name using the '''Name''' record. The player will never see this name, but the game uses it for serialization purposes, so you should make the name as unique as possible to avoid overlap. If a material is named the same as another one, it will replace it, which you can use to replace in-game materials.
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Each material will be named after the name of its table. The player will never see this name, but the game uses it for serialization purposes, so you should make the name as unique as possible to avoid overlap. If a material is named the same as another one, it will replace it, which you can use to replace in-game materials.
    
Each material should have records defining its Category, either '''Floor''', '''Interior''', '''Exterior''', '''Roof''' or '''Path''', optional paths to its '''Base''', '''Bump''' and '''Extra''' textures and optionally a '''Skirting''' record which you can use to remove skirtings on interior wall materials using '''Skirting False'''.
 
Each material should have records defining its Category, either '''Floor''', '''Interior''', '''Exterior''', '''Roof''' or '''Path''', optional paths to its '''Base''', '''Bump''' and '''Extra''' textures and optionally a '''Skirting''' record which you can use to remove skirtings on interior wall materials using '''Skirting False'''.

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