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1 byte added ,  13:48, 29 January 2019
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** The green channel controls smoothness/specularity, where 100% green means very shiny.
 
** The green channel controls smoothness/specularity, where 100% green means very shiny.
 
** The blue channel controls color masking, where 100% blue means the player's color will be 100% multiplied with the base texture color and 0% means the material will only use the base texture color. An example of using the blue channel of the Extra texture would be to add gold adornments to a wall that the player can't change the color of.
 
** The blue channel controls color masking, where 100% blue means the player's color will be 100% multiplied with the base texture color and 0% means the material will only use the base texture color. An example of using the blue channel of the Extra texture would be to add gold adornments to a wall that the player can't change the color of.
** As of Alpha 10.10, the alpha channel of the Extra texture controls snow and rain. 100% alpha means no snow or rain, 50% alpha means 100% snow and about 50% rain and 0% alpha means 100% rain. So from 100% alpha to 0% you get nothing -> snow starts showing and a little rain -> completely wet or snow as soon as winter starts. If you are using Photoshop, it is recommended that you add the alpha channel as a new channel and save your texture using the SuperPNG plugin to avoid alpha channel corruption.
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** As of Alpha 10.10, the alpha channel of the Extra texture controls snow and rain. 100% alpha means no snow or rain, 50% alpha means 100% snow and about 50% rain and 0% alpha means 100% rain. So from 100% alpha to 0% you get: Nothing -> snow starts showing and a little rain -> completely wet or snow as soon as winter starts. If you are using Photoshop, it is recommended that you add the alpha channel as a new channel and save your texture using the SuperPNG plugin to avoid alpha channel corruption.
    
= XML example =
 
= XML example =

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