Note the 100% blue, to allow for player colorization all over the texture, 0% green as this material isn't smooth at all and very low red in the crevices to simulate ambient occlusion.
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Note the colors:
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*100% blue, to allow for player colorization all over the texture
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*0% green, as this material isn't smooth at all
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*Very low red in the crevices to simulate ambient occlusion.