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5 bytes added ,  00:21, 7 October 2018
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* Software Inc_Data\Managed\Assembly-CSharp.dll
 
* Software Inc_Data\Managed\Assembly-CSharp.dll
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Start by creating a class that implements the ModMeta interface, then implement as many classes that inherit from ModBehaviour as you want. Each ModBehaviour implementation will be instantiated once the mod is loaded.
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Start by creating a class that implements the ModMeta abstract class, then implement as many classes that inherit from ModBehaviour as you want. Each ModBehaviour implementation will be instantiated once the mod is loaded.
    
When you're done, compile your mod and place it in the game's folder, in a subfolder called "DLLMods".
 
When you're done, compile your mod and place it in the game's folder, in a subfolder called "DLLMods".

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