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36 bytes added ,  15:17, 1 March 2018
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* Extra texture. The material uses the 3 color channels of the extra texture to modify the material.  
 
* Extra texture. The material uses the 3 color channels of the extra texture to modify the material.  
 
** The red channel controls occlusion, i.e. how dark a material appears, even in direct light, to simulate crevices.
 
** The red channel controls occlusion, i.e. how dark a material appears, even in direct light, to simulate crevices.
** The green channel controls smoothness/specularity
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** The green channel controls smoothness/specularity, where 100% green means very shiny.
 
** The blue channel controls color masking, where 100% blue means the player's color will be 100% multiplied with the base texture color and 0% means the material will only use the base texture color. An example of using the blue channel of the Extra texture would be to add gold adornments to a wall that the player can't change the color of.
 
** The blue channel controls color masking, where 100% blue means the player's color will be 100% multiplied with the base texture color and 0% means the material will only use the base texture color. An example of using the blue channel of the Extra texture would be to add gold adornments to a wall that the player can't change the color of.
  

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