Note that using MonoBehaviors from other mods requires setting the Namespace attribute and the Assembly attribute so the game knows where to find the classes, e.g. <MyCustomComponent Namespace=”MyMod.Behaviours.” Assembly=”MyMod”>. | Note that using MonoBehaviors from other mods requires setting the Namespace attribute and the Assembly attribute so the game knows where to find the classes, e.g. <MyCustomComponent Namespace=”MyMod.Behaviours.” Assembly=”MyMod”>. |