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1,013 bytes added ,  15:09, 19 March 2016
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The root of your mod can additionally include a Personalities.xml file to add new [[Modding#Personalities|personalities]] to the game.
 
The root of your mod can additionally include a Personalities.xml file to add new [[Modding#Personalities|personalities]] to the game.
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== Alpha 8 changes ==
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Feature dependencies should no longer be in a separate tag, and you can completely omit the "Dependencies" tag from features without dependencies.
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You can now have multiple SoftwareCategory tags for features, to limit them to more than one software category, with individual unlock dates, use "0" for no unlock date.
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Examples:
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<pre>
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<Feature Vital="TRUE">
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<Name>Multitasking</Name>
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<Category>System</Category>
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<Description>Let your users pretend they can multitask by having several applications open at any one time.</Description>
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<DevTime>6</DevTime>
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<Innovation>1</Innovation>
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<Usability>1</Usability>
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<Stability>0</Stability>
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<CodeArt>1</CodeArt>
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<SoftwareCategory Category="Computer">0</SoftwareCategory>
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<SoftwareCategory Category="Console">2000</SoftwareCategory>
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<SoftwareCategory Category="Phone">2000</SoftwareCategory>
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<Dependency Software="Operating System">Multithreading</Dependency>
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<Dependency Software="Operating System">Example</Dependency>
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</Feature></pre>
 
== Software types ==
 
== Software types ==
 
Software types are the types of software you can choose to develop in Software Inc. in the design document window. Software types can be added to the game by creating an XML file in the "SoftwareTypes" folder.
 
Software types are the types of software you can choose to develop in Software Inc. in the design document window. Software types can be added to the game by creating an XML file in the "SoftwareTypes" folder.

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