You should start by deciding how you want to layout your data. A good idea is to use the first byte to identify what type of message you are sending. You should also send a ping message to everyone in the start of a game, to check if other players also have the mod installed. You can use '''ParentMod.GetCurrentPlayers()''' to see who is currently connected (this includes the local player). | You should start by deciding how you want to layout your data. A good idea is to use the first byte to identify what type of message you are sending. You should also send a ping message to everyone in the start of a game, to check if other players also have the mod installed. You can use '''ParentMod.GetCurrentPlayers()''' to see who is currently connected (this includes the local player). |