When you want to save data, override and populate the WriteDictionary with values in the '''Serialize(WriteDictionary data, GameReader.LoadMode mode)''' method, this will then be returned when a save is loaded in the '''Deserialize(WriteDictionary data, GameReader.LoadMode mode)''' method. If you wanted to save a setting you can write '''data["Notifications"] = true''' and load it back with '''Notifications = data.Get("Notifications", true)''' | When you want to save data, override and populate the WriteDictionary with values in the '''Serialize(WriteDictionary data, GameReader.LoadMode mode)''' method, this will then be returned when a save is loaded in the '''Deserialize(WriteDictionary data, GameReader.LoadMode mode)''' method. If you wanted to save a setting you can write '''data["Notifications"] = true''' and load it back with '''Notifications = data.Get("Notifications", true)''' |