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776 bytes added ,  13:19, 2 May 2024
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To add mesh replacements, you need to add a "replacements.tyd" to the root of your mod folder. Here's an example of a replacement file:
 
To add mesh replacements, you need to add a "replacements.tyd" to the root of your mod folder. Here's an example of a replacement file:
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TelephoneReplacementGroup
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{
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OldTelephone
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{
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Material "Old Telephone Material"
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Thumbnail "Old telephone thumbnail.png"
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Meshes
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[
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{
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Name "KeyPad"
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Mesh "OldKeyPad.obj"
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LOD1 "OldKeyPad-LOD1.obj"
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LOD2 "OldKeyPad-LOD2.obj"
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}
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{
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Name "Handle"
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Mesh "OldHandle.obj"
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LOD1 "OldHandle-LOD1.obj"
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LOD2 "OldHandle-LOD2.obj"
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}
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]
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}
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NewTelephone
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{
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Material "New Telephone Material"
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ThumbnailRGB "New telephone thumbnail.png"
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Meshes
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[
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{
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Name "KeyPad"
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Mesh "NewKeyPad.obj"
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LOD1 "NewKeyPad-LOD1.obj"
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LOD2 "NewKeyPad-LOD2.obj"
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}
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{
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Name "Handle"
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Mesh "NewHandle.obj"
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LOD1 "NewHandle-LOD1.obj"
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LOD2 "NewHandle-LOD2.obj"
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}
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]
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}
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}
    
=== Components ===
 
=== Components ===

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