* '''Host''', which means the script will only run on the current hosting player's computer. Example: You are only calling methods which are synchronized between players, like adding bugs or money. These can be run locally, but any online synchronized methods will be faster to run for the host machine. If you are unsure, using Local will be fine, but if you run a synchronized method using the '''Everyone''' RunType, the method will get called multiple times. E.g. if you are adding money to a company, then that money will be added again to the same company for each player connected. | * '''Host''', which means the script will only run on the current hosting player's computer. Example: You are only calling methods which are synchronized between players, like adding bugs or money. These can be run locally, but any online synchronized methods will be faster to run for the host machine. If you are unsure, using Local will be fine, but if you run a synchronized method using the '''Everyone''' RunType, the method will get called multiple times. E.g. if you are adding money to a company, then that money will be added again to the same company for each player connected. |