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232 bytes added ,  15:18, 5 March 2022
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|DependsOn
 
|DependsOn
 
|'''Optional''' name of a feature in the software this component depends on, to be added to the manufacturing process. If the player does not select this feature, the component will be removed from the manufacturing process. The game will collapse any processes that are completely removed by this process. Note that all features that a component depends on will have its submarket satisfaction scaled by 6 (This can be overridden by adding a HardwareFactor value to the feature with the scale you want to use), to incentivize the player to use them, so you should keep the DevTime low for these features. You should have at least one component that doesn't depend on any feature.
 
|'''Optional''' name of a feature in the software this component depends on, to be added to the manufacturing process. If the player does not select this feature, the component will be removed from the manufacturing process. The game will collapse any processes that are completely removed by this process. Note that all features that a component depends on will have its submarket satisfaction scaled by 6 (This can be overridden by adding a HardwareFactor value to the feature with the scale you want to use), to incentivize the player to use them, so you should keep the DevTime low for these features. You should have at least one component that doesn't depend on any feature.
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|DependencyFactor
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|This can be used for peripheral add-ons to control which factor(s) are required to use this component, e.g. [1,6], means factors 1 through 6 are needed, but just writing 2 means the exact factor '2' is needed.
 
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|Price
 
|Price

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