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12 bytes removed ,  15:24, 5 March 2020
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Every object you add to your furniture can be given a name using a '''ComponentName''' record and can be added as a child transform to another object by using a '''TransformParent''' with the ComponentName of the other object. If '''TransformParent''' is not defined, the object will be added to the root furniture object.
 
Every object you add to your furniture can be given a name using a '''ComponentName''' record and can be added as a child transform to another object by using a '''TransformParent''' with the ComponentName of the other object. If '''TransformParent''' is not defined, the object will be added to the root furniture object.
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You can define a list of empty Transforms using a '''Transform''' list with tables that define a '''Name''' (instead of '''ComponentName'''), '''Position''', '''Rotation''' (in degrees as Euler angles) and '''Scale'''.
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You can define a list of empty Transforms using a '''Transform''' list with tables that define a '''Name''' (instead of '''ComponentName'''), '''Position''' and  '''Rotation''' (in degrees as Euler angles).
    
You can add Unity components to any tranforms and objects by using the '''TransformParent''' record in a table that has the same name as the UnityComponent you want to add, e.g. '''Light'''.
 
You can add Unity components to any tranforms and objects by using the '''TransformParent''' record in a table that has the same name as the UnityComponent you want to add, e.g. '''Light'''.

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