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| | == Extra texture == | | == Extra texture == |
| − | [[File:Test2.png]] | + | [[File:BrickPathExtra.png]] |
| | + | |
| | + | = Extra texture alpha = |
| | + | Note how the snow gets added the same way you would use threshold in Photoshop, so you should use gradients to control were snow gathers in crevices first. The wetness/shininess is faded in as the alpha channel moves from 100% to 0% |
| | + | |
| | + | [[File:BrickPathExtraAlpha.png]] |