The root tag can also have a Base attribute to inherit from an existing furniture from the game. If you define the attribute AutoBounds to “True”, the game will auto generate the navigation mesh and building boundary, vertical span, and width and vertical offset for wall furniture based on the furniture meshes, otherwise these can be controlled in the Furniture component by setting the variables BuildBoundary, NavBoundary, Height1 and Height2. | The root tag can also have a Base attribute to inherit from an existing furniture from the game. If you define the attribute AutoBounds to “True”, the game will auto generate the navigation mesh and building boundary, vertical span, and width and vertical offset for wall furniture based on the furniture meshes, otherwise these can be controlled in the Furniture component by setting the variables BuildBoundary, NavBoundary, Height1 and Height2. |