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169 bytes removed ,  14:49, 4 May 2016
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When you're done, compile your mod and place it in the game's folder, in a subfolder called "DLLMods".
 
When you're done, compile your mod and place it in the game's folder, in a subfolder called "DLLMods".
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As of alpha 8.10.11 you can bring up a console to easily debug your mod. Launch the game with the argument "-debugconsole" and press 9 to bring up the console in-game.
      
Here's an example of a mod that let's you change how many floors you can build on, complete with comments:
 
Here's an example of a mod that let's you change how many floors you can build on, complete with comments:

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