| − | |How many mbps this feature will need per active user. It is scaled will time using the formula 1+log10(year-1969). MMO uses 0.002, which would be around 5 gbps at any given time for a 1 million user game in 2010, which might change in the future. | + | |How many mbps this feature will need per active user. It is scaled with time using the formula 1+log10(year-1969). MMO uses 0.002, which would be around 5 gbps at any given time for a 1 million user game in 2010, which might change in the future. |