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ModBehaviours are just a subclass of Unity's [https://docs.unity3d.com/2017.4/Documentation/ScriptReference/MonoBehaviour.html MonoBehavior] and work the same way, i.e. they use the same life cycle of Awake, Start, Update, OnDestroy, ModBehaviours only differ in that they have the abstract OnActive and OnDeactive methods, to signal when the mod is toggled. Each ModBehaviour implementation will be instantiated once the mod is loaded.
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ModBehaviours are just a subclass of Unity's [https://docs.unity3d.com/2017.4/Documentation/ScriptReference/MonoBehaviour.html MonoBehavior] and work the same way, i.e. they use the same life cycle of Awake, Start, Update, OnDestroy, ModBehaviours only differ in that they have the abstract OnActive and OnDeactivate methods, to signal when the mod is toggled. Each ModBehaviour implementation will be instantiated once the mod is loaded.
    
== Note on threading ==
 
== Note on threading ==

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