Modding
Modding in Software Inc. is completely data driven. Software Inc. loads XML files found in the "Mods" folder of the root of the game when it launches.
A mod should be placed in its own folder in the "Mods" folder and can optionally contain each of the following folders: "Companies", "CompanyTypes", "Events", "NameGenerators", "Scenarios" and "SoftwareTypes".
Software types
Software types are the types of software you can choose to develop in Software Inc. in the design document window. Software types can be added to the game by creating an XML file in the "SoftwareTypes" folder. A software type XML file should contain the following tags:
| SoftwareType | This is the root tag, which all tags should be a child to. |
| Name | The name of the software as it will appear in dropdown lists, etc. |
| Category | How the field of the software will be referred to in articles, e.g. games are categorized as "Gaming" |
| Description | The contents of the tooltip that will appear when hovering over the software type in the dropdown menu in the design document window. |
| Random | How much sales will vary. When a product is released, a random number between this number and 1 is chosen and will be multiplied for all sales. As an example, for games it is 0.5, since you can't count on good sales for a game, but for operating systems, it is 1, since they are generally in demand and necessary for a computer to work. |
| Popularity | How popular a software type is, which limits the maximum amount of income. Operating system have 1 and games have 0.8. |
| OSSpecific | Whether you need to choose an operating system for this software. |
| OneClient | Whether this software is for contract work. This does not currently work as expected, so you should probably avoid setting this to TRUE. |
| InHouse | Whether you can lock this software to your own company. This makes sense for game engines, but not for games for example. |
| NameGenerator | The name generator to use for simulated companies or for when the player clicks the name button in the design document. |
| Needs | All software types that this software type depends on, each need should be defined in a <Name> tag in the <Needs> tag. This will be deprecated at some point in the future and decided by feature dependencies instead. |
| Features | All features that this software can implement. |
Example taken form the test mod:
<SoftwareType> <Name>Test Software</Name> <Description>This is part of a test mod. If you develop a perfect version, 50% of the population will want it, but 10% might randomly not want it.</Description> <Random>0.1</Random> <Popularity>0.5</Popularity> <OSSpecific>TRUE</OSSpecific> <OneClient>FALSE</OneClient> <InHouse>FALSE</InHouse> <Category>Test</Category> <NameGenerator>testgen</NameGenerator> <Needs> <Name>Visual Tool</Name> </Needs> <Features> <Feature Forced="TRUE"> <Name>Test feat 1</Name> <Description>This feature will always be selected unless superseded by a feature with this as "From".</Description> <DevTime>2</DevTime> <Innovation>0</Innovation> <Usability>1</Usability> <Stability>1</Stability> <CodeArt>1</CodeArt> <Dependencies></Dependencies> </Feature> <Feature From="Test feat 1"> <Name>Test feat 2</Name> <Description>This feature takes 6 months to make and has 4/6 Usability.</Description> <DevTime>6</DevTime> <Innovation>1</Innovation> <Usability>4</Usability> <Stability>1</Stability> <CodeArt>1</CodeArt> <Dependencies> <Dependency Software="Visual Tool">Image viewing</Dependency> </Dependencies> </Feature> <Feature> <Name>Test feat 3</Name> <Description>This feature takes just as many artists as programmers and offers no stability.</Description> <DevTime>5</DevTime> <Innovation>1</Innovation> <Usability>1</Usability> <Stability>0</Stability> <CodeArt>0.5</CodeArt> <Dependencies> <Dependency Software="Test Software">Test feat 2</Dependency> </Dependencies> </Feature> </Features> </SoftwareType>