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181 bytes removed ,  17:54, 3 February 2020
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Software categories are defined in the Categories list of the SoftwareType table. Categories enable software specialization, e.g. OS/Console/Phone Operating systems. It is completely optional and a "Default" category will be used in case it is omitted from the software definition.
 
Software categories are defined in the Categories list of the SoftwareType table. Categories enable software specialization, e.g. OS/Console/Phone Operating systems. It is completely optional and a "Default" category will be used in case it is omitted from the software definition.
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==== Tags ====
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==== Values ====
 
{|class="wikitable"
 
{|class="wikitable"
 
|Name
 
|Name
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|-
 
|-
 
|TimeScale
 
|TimeScale
|How long it will take to make a product in this category compared to the base software type, should be between 0 and 1.
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|How long it will take to make a product in this category compared to the base software type, should be between 0 and 1. This scale is also applied to the optimal dev time parameter.
 
|-
 
|-
 
|Retention
 
|Retention
|How long people will use the product, should be between 0 and 1, not including 1. Computer operating systems have 0.9 and Role Playing Games have 0.7.
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|How long products keep their interest after release and how long people will use the product in months. Computer operating systems have 72 and Role Playing Games have 24.
 
|-
 
|-
 
|IdealPrice
 
|IdealPrice
|Optional, overrides software type ideal price. What the AI should aim to price 100% quality software as. This price will also be used as suggestion for the player, but can be overriden by current market trends. The price will be scaled by the current most complex possible version of a software category, so the price doesn't change much throughout the game, but removing features will lower the price.
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|How much products of this type should ideally cost at 100% quality and interest. This is ignored if the software type already defines it.
 
|-
 
|-
 
|Iterative
 
|Iterative

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