If you decide to use your own materials, you should have a Materials XML file in your furniture package folder, in which you define your materials. The Materials.xml file should have a root tag with material tags as children. Each material will be named as its tag and should have up to three children: Textures, Floats and Colors. All materials use Unity’s default material. If you want to set the texture you would write <_MainTex>test.png</_MainTex>. All textures will be loaded in 256x256. If you want to see all the colors, floats and textures you can change, refer to Unity’s default shader, which can be downloaded here: http://unity3d.com/get-unity/download/archive . Some variables include: | If you decide to use your own materials, you should have a Materials XML file in your furniture package folder, in which you define your materials. The Materials.xml file should have a root tag with material tags as children. Each material will be named as its tag and should have up to three children: Textures, Floats and Colors. All materials use Unity’s default material. If you want to set the texture you would write <_MainTex>test.png</_MainTex>. All textures will be loaded in 256x256. If you want to see all the colors, floats and textures you can change, refer to Unity’s default shader, which can be downloaded here: http://unity3d.com/get-unity/download/archive . Some variables include: |