Difference between revisions of "Quickstart Guide"

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{{Outdated}}
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<pre> This page is currently undergoing maintenance so some information may be missing or be contradicted!</pre>
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So you want to create software, do you? Well, this page is here to get you started. Information on this page is drawn from observations, forums, and discussions to help YOU attain software superstar status! *This page is very much in progress and will be updated as time goes on*
 +
 
'''
 
'''
== Quickstart Guide ==
+
== Character Creation ==
 
'''
 
'''
So you want to create software do you? Well this page is here to get you started. Information on this page is drawn from observations, forums, and discussions to help YOU attain software superstar status! *This page is very much in progress and will be updated as time goes on*
+
When you hit "New Game" in the main menu you will be presented with this:
  
'''Your First Day'''
+
[[File:A11_new_game_screen.png|1024x768px]]
----
 
  
When you hit "New Game" in the main menu you will be presented with this image:
+
[[File:A11.7-Personalities.png|right]]
[[File:NewGame.png|1280x720px]]
 
  
 +
It's not as confusing as it might look. There will be a tutorial window that will helpfully guide you through the process and introduce you to all the different windows. When first starting, it is recommended that you change your founder's two '''personality''' traits to "Extrovert" and "Optimistic".
  
 +
On the right, you can take out a loan, this is not necessary for when the difficulty is on easy however if you are playing on medium or hard it will help. It is advised that you set the difficulty to easy when starting out. You can choose which year you start in although 1980 is the default and the earlier you start, the smaller rival companies will be.
  
'''DON'T FREAK OUT'''
+
Finally, you can choose the number of days in a month. The game is designed with the one day per month pace in mind but if you feel the time is progressing too quickly you can lengthen the month up to a maximum of eight days. This stands entirely as a matter of preference though. You should leave it at 1 or 2 for now.
----
 
  
Its supposed to be a confusing mess. There will be a tutorial window that will helpfully guide you through the process and introduce you to all the different windows.
+
Go ahead and customize your founder and put a cool name for your company like "SpaceTech", "ApetureCakeProduction" or "Potato". In this example [[Coredumping]] has been chosen as the company and the founder has been named [[https://twitter.com/KennethOLarsen Kenneth Larsen]]. Your screen should now look something like this:
A recommended starting build to get a hang for the game is make your founder's two '''personality''' traits "Optimistic" and "Generous". The sliders on the bottom left can be left untouched for now, those will be explained shortly.
 
  
Now on the right, you should increase starting money to $20,000 or one notch up if you are playing with a different currency (You may change currency through the options menu). Starting year is fine at 1980, but you should change the difficulty to "Easy" while you learn the game.  
+
[[File:A10_Coredumping_KL.png|1024x768px]]
  
Finally, the number of days in a month might seem odd. Simply put, if you leave it at the default 1 day per "Month", every day that goes by will be equivalent to a month on the in-game calendar. You can increase this if you like, most people play with 4 days in a month, but it just affects how quickly time moves and is a matter of preference. Leave it at 1 or 2 for now.
 
  
Go ahead and customize your founder and put a cool name for your company like "SpaceTech", "ApetureCakeProduction" or "Potato". I chose to name my company Potato. Your screen should now look something like this:
+
'''
[[File:Potato.png|1280x720px]]
+
== Playing the Game ==
 +
'''
 +
So you've started the game and now you are treated to this lovely screen:
  
 +
[[File:Welcome.png|1024x768px]]
  
 +
Remember to breathe, you got this. An important concept for this game is every window is resizable and movable so feel free to drag that tutorial around. Go ahead and read what its got to say and hit continue until there is no more, then hit end to make it go away. For this little guide, we'll be sticking to the tutorial for now, so go ahead and hit that green wrench to enter build mode.
  
'''Playing the Game'''
 
----
 
  
So you've started the game and now you are treated to this lovely screen:
+
'''
[[File:Welcome.png|1280x720px]]
+
== Building a Better Tomorrow ==
 +
'''
 +
There are 3 Building Modes:
 +
 
 +
A: Construct (used for building rooms, windows and doors)
 +
 
 +
B: Furnish (used for placing stuff like tables, chairs, coffee machines...)
 +
 
 +
C: Roads (used for building roads and parking but you won't need it for now)
  
Remember to breath, you got this. An important concept for this game is every window is resizable and movable so feel free to drag that tutorial around. Go ahead and read what its got to say and hit continue until there is no more, then hit end to make it go away. For this little guide, we'll be sticking to the tutorial for now, so go ahead and hit that green wrench to enter build mode.
+
[[File:Building_Mode_1.png|1024x768px]]
  
 +
'''Building Rooms:'''
  
 +
After you entered build mode you should construct a small room. For this use the Construct Room Tool in the Construction Menu. A good starting size for your first room should be around 5x5 to include room enough for a chair and table for your founder to work at.
  
'''Building a Better Tomorrow'''
+
[[File:FirstRoom.png|1024x768px]]
----
 
  
''Section Under Construction''
+
'''Building Stuff inside Rooms:'''
  
There are 3 Building Modes:
+
You'll notice that your new room is very dark! To fix this, in Construct Mode place a window or two as well as a door into the room and you should notice a huge change, but place a lamp if you don't like Windows or Microsoft(HAHAHAHA funny).
  
A: Construct (used for building rooms, windows and doors)
+
Now switch to Furnish Mode and place a table with a computer and chair somewhere inside the main room. SHIFT+LMB if you want to place multiple. Chairs automatically lock to the closest table, but you might have to rotate the computer. To do this, click and hold, then drag in the direction you want the computer to face and release! Your room should look something like this:
  
B: Furnish (used for placing stuff like tables, chairs, coffee machines...)
+
[[File:Furnishing.png|1024x768px]]
  
C: Roads (used for building roads and parking but you wont need it for now)
+
Awesome! You now have a room as well as a place for your founder to work! Finish reading the tutorial and then hit Tab to go back to the normal view.
  
[[File:Building_Mode_1.png|640x480px]]
 
  
 
'''
 
'''
Building Rooms:'''
+
== Earning Money: Contract Work ==
 +
'''
 +
The very first way your company can make money is by accepting and finishing '''Contracts'''. Contracts are randomly generated projects that your company can complete, and each comes with its requirements for completion.
 +
 
 +
To find contracts, hit the button under '''Development''' that looks like a piece of paper (A). You should see the following screen:
 +
 
 +
[[File:Contracts.png|1024x768px]]
 +
 
 +
You should sort the list by hitting '''Months''' (B) until the contracts that take the fewest months are on the top. Generally, contracts that can be completed by 1 or 2 people (C) have a monthly requirement of 1 or 2 months. They don't pay a lot of money, but when you are just starting they provide an excellent source of income.
 +
 
 +
You are also looking for contracts that have a '''Bad''' or '''Horrible''' (D) required quality because these take much less time to complete, thus more profits!
 +
 
 +
Search through the list until you find a contract that has a low-quality requirement, has a recommended team size of 1, and takes 1 or 2 months to complete, and hit '''Accept Work'''
 +
 
 +
'''Completing the Contract:'''
 +
 
 +
Now that you have accepted some work, you should see a project window on the right side of the screen (A). The tutorial should give you the basic rundown of a project's lifespan, but we'll recap here as well. ''Warning'', this section is very wordy!
 +
 
 +
There are four stages of completing a project. There is the design stage which is the first stage. In this stage, your designer(s) will design the product in question. If you mouse over the project window in this stage you should see one or more green bars (B) being filled as your employees work. The best-case scenario is to have these bars all the way filled, but be careful! '''If you leave the project in the design stage for too long, you'll lose progress.'''
 +
 
 +
[[File:Contracts2.png|1024x768px]]
  
After you entered build mode you should construct a small room. For this use the Construct Room Tool in the Construction Menu. A good starting size for your first room should be around 5x5 to include room enough for a chair and table for your founder to work at.
+
Once those bars are filled, you can hit '''Develop''' (C) in the project window to advance to the next stage called '''Alpha'''. In this stage, your programmer(s) will create a project that was just designed. Again you'll see green (or red bars which represent art requirements) being filled. Unlike the design stage, you cannot leave this project for too long, as once your programmers and artists are done, they will stop working until you hit '''Promote''' to advance to the next stage.
 +
 
 +
The next stage is called '''Delay''' and is just an intermediate stage that will last for a set amount of time depending on the skill level of your employees. More skill = shorter delay stage. This stage will finish automatically soon.
  
[[File:FirstRoom.png|640x480px]]
+
Then, your project enters '''Beta''' stage where bugs are squished in preparation for the projects '''Release'''. You can release the project prematurely, but be warned! Bugs make people unhappy with the final product and will affect sales/contract payment.
  
Building Stuff inside Rooms:
+
Now that you understand how a project works, go ahead and continue game time until the contract is completed. Remember, you can skip time forward if there is nobody in your building until the next time somebody shows up. So every time your founder goes home you can skip till he shows up again.
  
Switch to the Furnish Mode and place the table with the computer and chair inside the main room. SHIFT+LMB if you want to place multiple.
+
'''Finish your contract and Release it, then repeat the process until you have around $50,000 or double the amount you started the game with.'''
Also build a door and some windows(Under the Construct Menu) or a lamp if you dont like Windows or Microsoft(HAHAHAHA funny).
 
  
Building Stuff for the Employees: (optional if you dont have any)
 
  
Another thing that is important when constructing buildings is the fact that those stupid employees want food, toilets, coffe, a quiet room, light, a nice enviroment, and a comfortable temperature.
+
'''
So go ahead and build another small room and a tiny room for toilets and a 'Chill Out' Area.
+
== Your First Employee ==
 +
'''
 +
''Very Under Construction (Include section on personalities)''
  
Make sure your break room has a fridge and a table with a coffe machine.
+
'''Building Stuff for the Employees:'''
And finally put a toilet in the toilet room.
+
 
 +
Another thing that is important when constructing buildings is the fact that those stupid employees want food, toilets, coffee, a quiet room, light, a nice environment, and a comfortable temperature. So go ahead and build another small room and a tiny room for toilets and a 'Chill Out' Area.
 +
 
 +
Make sure your break room has a fridge and a table with a coffee machine.
 +
And finally, put a toilet in the toilet room.
 
Now throw a bunch of Windows/Lamps everywhere that people actually can see and but doors in so you can walk into the rooms.
 
Now throw a bunch of Windows/Lamps everywhere that people actually can see and but doors in so you can walk into the rooms.
  
If you want your employees to be happy put plants in the rooms so they look better. And add Radiators and ventialtion in the main room so it always has a nice temperature. You might need multiple if you did not follow the instructions and build a gigantic 100x100 room.
+
If you want your employees to be happy put plants in the rooms so they look better. And add Radiators and ventilation in the main room so it always has a nice temperature. You might need multiple if you did not follow the instructions and build a gigantic 100x100 room.
 +
 
 +
 
 +
== Hiring Employees ==
 +
 
 +
''Still under construction ''
 +
 
 +
Once you have grown your company enough to house a new employee, you will be able to start a search.
 +
 
 +
[[File:New_Hire_1.PNG|text-bottom]]
 +
 
 +
 
 +
When starting a new search there are 2 of factors you need to think of:
 +
 
 +
- What role am I looking to fill:
 +
* Lead
 +
* Programmer
 +
* Designer
 +
* Artist
 +
* Marketer
 +
 
 +
[[File:New_Hire_2.PNG|text-bottom]]
 +
 +
 
 +
- How much am I willing to spend on the hiring process. The more you spend, the more candidates you will have. Also, when deciding on how much you want to spend on hiring you will need to think about your insurance policy. A good insurance fund will attract better-skilled workers. I would advise on investing a little money each time you finish a contract or release software so that whenever you decide to hire you will have more skilled employee's to choose from
 +
 
 +
[[File:New_Hire_3.PNG|text-bottom]]
 +
 
 +
 
 +
After you have a list of candidates you can start to interview to find out who is a good fit and who you need to avoid hiring. It is always good to hire someone who will fit in the team as this will improve your overall ability to finish work quicker.
 +
 
 +
 
 +
See the image below for an employee who's compatibility is very bad:
 +
 
 +
[[File:New_Hire_5.PNG|text-bottom]]
  
The very last Step:
 
  
You have now finished the basic rooms. So click the green wrench again or press TAB to leave building mode.
+
See the image below for an employee who's compatibility is normal:
  
 +
[[File:New_Hire_6.PNG|text-bottom]]
  
'''Earning Money: Contract Work'''
 
----
 
  
''Section Under Construction
+
See the image below for an employee who's compatibility is good:
 +
--''image still to come''--

Latest revision as of 20:15, 15 October 2020

This page is outdated
 This page is currently undergoing maintenance so some information may be missing or be contradicted!

So you want to create software, do you? Well, this page is here to get you started. Information on this page is drawn from observations, forums, and discussions to help YOU attain software superstar status! *This page is very much in progress and will be updated as time goes on*

Character Creation

When you hit "New Game" in the main menu you will be presented with this:

A11 new game screen.png

A11.7-Personalities.png

It's not as confusing as it might look. There will be a tutorial window that will helpfully guide you through the process and introduce you to all the different windows. When first starting, it is recommended that you change your founder's two personality traits to "Extrovert" and "Optimistic".

On the right, you can take out a loan, this is not necessary for when the difficulty is on easy however if you are playing on medium or hard it will help. It is advised that you set the difficulty to easy when starting out. You can choose which year you start in although 1980 is the default and the earlier you start, the smaller rival companies will be.

Finally, you can choose the number of days in a month. The game is designed with the one day per month pace in mind but if you feel the time is progressing too quickly you can lengthen the month up to a maximum of eight days. This stands entirely as a matter of preference though. You should leave it at 1 or 2 for now.

Go ahead and customize your founder and put a cool name for your company like "SpaceTech", "ApetureCakeProduction" or "Potato". In this example Coredumping has been chosen as the company and the founder has been named [Kenneth Larsen]. Your screen should now look something like this:

A10 Coredumping KL.png


Playing the Game

So you've started the game and now you are treated to this lovely screen:

Welcome.png

Remember to breathe, you got this. An important concept for this game is every window is resizable and movable so feel free to drag that tutorial around. Go ahead and read what its got to say and hit continue until there is no more, then hit end to make it go away. For this little guide, we'll be sticking to the tutorial for now, so go ahead and hit that green wrench to enter build mode.


Building a Better Tomorrow

There are 3 Building Modes:

A: Construct (used for building rooms, windows and doors)

B: Furnish (used for placing stuff like tables, chairs, coffee machines...)

C: Roads (used for building roads and parking but you won't need it for now)

Building Mode 1.png

Building Rooms:

After you entered build mode you should construct a small room. For this use the Construct Room Tool in the Construction Menu. A good starting size for your first room should be around 5x5 to include room enough for a chair and table for your founder to work at.

FirstRoom.png

Building Stuff inside Rooms:

You'll notice that your new room is very dark! To fix this, in Construct Mode place a window or two as well as a door into the room and you should notice a huge change, but place a lamp if you don't like Windows or Microsoft(HAHAHAHA funny).

Now switch to Furnish Mode and place a table with a computer and chair somewhere inside the main room. SHIFT+LMB if you want to place multiple. Chairs automatically lock to the closest table, but you might have to rotate the computer. To do this, click and hold, then drag in the direction you want the computer to face and release! Your room should look something like this:

Furnishing.png

Awesome! You now have a room as well as a place for your founder to work! Finish reading the tutorial and then hit Tab to go back to the normal view.


Earning Money: Contract Work

The very first way your company can make money is by accepting and finishing Contracts. Contracts are randomly generated projects that your company can complete, and each comes with its requirements for completion.

To find contracts, hit the button under Development that looks like a piece of paper (A). You should see the following screen:

Contracts.png

You should sort the list by hitting Months (B) until the contracts that take the fewest months are on the top. Generally, contracts that can be completed by 1 or 2 people (C) have a monthly requirement of 1 or 2 months. They don't pay a lot of money, but when you are just starting they provide an excellent source of income.

You are also looking for contracts that have a Bad or Horrible (D) required quality because these take much less time to complete, thus more profits!

Search through the list until you find a contract that has a low-quality requirement, has a recommended team size of 1, and takes 1 or 2 months to complete, and hit Accept Work

Completing the Contract:

Now that you have accepted some work, you should see a project window on the right side of the screen (A). The tutorial should give you the basic rundown of a project's lifespan, but we'll recap here as well. Warning, this section is very wordy!

There are four stages of completing a project. There is the design stage which is the first stage. In this stage, your designer(s) will design the product in question. If you mouse over the project window in this stage you should see one or more green bars (B) being filled as your employees work. The best-case scenario is to have these bars all the way filled, but be careful! If you leave the project in the design stage for too long, you'll lose progress.

Contracts2.png

Once those bars are filled, you can hit Develop (C) in the project window to advance to the next stage called Alpha. In this stage, your programmer(s) will create a project that was just designed. Again you'll see green (or red bars which represent art requirements) being filled. Unlike the design stage, you cannot leave this project for too long, as once your programmers and artists are done, they will stop working until you hit Promote to advance to the next stage.

The next stage is called Delay and is just an intermediate stage that will last for a set amount of time depending on the skill level of your employees. More skill = shorter delay stage. This stage will finish automatically soon.

Then, your project enters Beta stage where bugs are squished in preparation for the projects Release. You can release the project prematurely, but be warned! Bugs make people unhappy with the final product and will affect sales/contract payment.

Now that you understand how a project works, go ahead and continue game time until the contract is completed. Remember, you can skip time forward if there is nobody in your building until the next time somebody shows up. So every time your founder goes home you can skip till he shows up again.

Finish your contract and Release it, then repeat the process until you have around $50,000 or double the amount you started the game with.


Your First Employee

Very Under Construction (Include section on personalities)

Building Stuff for the Employees:

Another thing that is important when constructing buildings is the fact that those stupid employees want food, toilets, coffee, a quiet room, light, a nice environment, and a comfortable temperature. So go ahead and build another small room and a tiny room for toilets and a 'Chill Out' Area.

Make sure your break room has a fridge and a table with a coffee machine. And finally, put a toilet in the toilet room. Now throw a bunch of Windows/Lamps everywhere that people actually can see and but doors in so you can walk into the rooms.

If you want your employees to be happy put plants in the rooms so they look better. And add Radiators and ventilation in the main room so it always has a nice temperature. You might need multiple if you did not follow the instructions and build a gigantic 100x100 room.


Hiring Employees

Still under construction

Once you have grown your company enough to house a new employee, you will be able to start a search.

New Hire 1.PNG


When starting a new search there are 2 of factors you need to think of:

- What role am I looking to fill:

  • Lead
  • Programmer
  • Designer
  • Artist
  • Marketer

New Hire 2.PNG


- How much am I willing to spend on the hiring process. The more you spend, the more candidates you will have. Also, when deciding on how much you want to spend on hiring you will need to think about your insurance policy. A good insurance fund will attract better-skilled workers. I would advise on investing a little money each time you finish a contract or release software so that whenever you decide to hire you will have more skilled employee's to choose from

New Hire 3.PNG


After you have a list of candidates you can start to interview to find out who is a good fit and who you need to avoid hiring. It is always good to hire someone who will fit in the team as this will improve your overall ability to finish work quicker.


See the image below for an employee who's compatibility is very bad:

New Hire 5.PNG


See the image below for an employee who's compatibility is normal:

New Hire 6.PNG


See the image below for an employee who's compatibility is good: --image still to come--