Difference between revisions of "Software Types"

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(Corrected Software Types for Alpha 10.1.4 & corrected spelling/grammar.)
(Continuation of: 'Corrected Software Types for Alpha 10.1.4')
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|-style="background:lightyellow;" valign="top"
 
|-style="background:lightyellow;" valign="top"
| Video Tool
+
| 2D Editor
| Image viewing
+
| Image rendering
| Adds quality
+
| Actually display an image on the screen.
 +
|-style="background:lightyellow;" valign="top"
 +
| 2D Editor
 +
| Pixel manipulation
 +
|
 +
|-style="background:lightyellow;" valign="top"
 +
| 2D Editor
 +
| Advanced brushes
 +
|
 +
|-style="background:lightyellow;" valign="top"
 +
| 2D Editor
 +
| Image effects
 +
| Needs more swirl.
 +
|-style="background:lightyellow;" valign="top"
 +
| 2D Editor
 +
| Cinematic filter
 +
| Instant professionalism.
 +
|-style="background:lightyellow;" valign="top"
 +
| 2D Editor
 +
| Image Compression
 +
|
 +
|-style="background:lightyellow;" valign="top"
 +
| 2D Editor
 +
| Video editing
 +
|  
 
|-style="background:lightyellow;" valign="top"
 
|-style="background:lightyellow;" valign="top"
| Video Tool
+
| 2D Editor
| Image editing
+
| Video codec
| Requires GUI, helps raise quality in games
+
|  
 
|-style="background:lightyellow;" valign="top"
 
|-style="background:lightyellow;" valign="top"
| Video Tool
+
| 2D Editor
| 3D editor
+
| Stock library
| Requires GUI, 3D rendering from OS and helps raise quality in games.
+
|
 +
 
 +
|-style="background:sandybrown;" valign="top"
 +
| 3D Editor
 +
| Vertex editing
 +
| Move points in space around on the screen.
 +
|-style="background:sandybrown;" valign="top"
 +
| 3D Editor
 +
| Rendering
 +
| Process the points into a picture.
 +
|-style="background:sandybrown;" valign="top"
 +
| 3D Editor
 +
| Animation
 +
| Make the points move themselves.
 +
|-style="background:sandybrown;" valign="top"
 +
| 3D Editor
 +
| Sculpting
 +
| Pretend the points are clay.
 +
|-style="background:sandybrown;" valign="top"
 +
| 3D Editor
 +
| Voxel sculpting
 +
| Everything is a point.
 +
|-style="background:sandybrown;" valign="top"
 +
| 3D Editor
 +
| Physics
 +
| Make the points interact.
 +
|-style="background:sandybrown;" valign="top"
 +
| 3D Editor
 +
| Realistic hair
 +
| Make lines between the points.
 +
|-style="background:sandybrown;" valign="top"
 +
| 3D Editor
 +
| Particles
 +
| Spray points all over the place.
 +
|-style="background:sandybrown;" valign="top"
 +
| 3D Editor
 +
| Liquid simulation
 +
| Spill points all over the place.
 +
|-style="background:sandybrown;" valign="top"
 +
| 3D Editor
 +
| PBR
 +
| Physically Based Rendering simulates photons reacting with the points.
 +
|-style="background:sandybrown;" valign="top"
 +
| 3D Editor
 +
| Distributed rendering
 +
| Process the points into a picture on many computers at once.
  
 
|-style="background:lightblue;" valign="top"
 
|-style="background:lightblue;" valign="top"
 
| Audio Tool
 
| Audio Tool
 
| Audio playback
 
| Audio playback
| Adds quality
+
|  
 
|-style="background:lightblue;" valign="top"
 
|-style="background:lightblue;" valign="top"
 
| Audio Tool
 
| Audio Tool
 
| Recording
 
| Recording
| Requires HD audio
+
|  
 
|-style="background:lightblue;" valign="top"
 
|-style="background:lightblue;" valign="top"
 
| Audio Tool
 
| Audio Tool
 
| Music editor
 
| Music editor
| Requires HD audio
+
|  
 +
|-style="background:lightblue;" valign="top"
 +
| Audio Tool
 +
| Virtual instruments
 +
| Guitar? MIDI Keyboard. Violin? MIDI Keyboard. Drums? MIDI Keyboard. Saxophone? Yes.
 +
|-style="background:lightblue;" valign="top"
 +
| Audio Tool
 +
| Sound library
 +
|
 +
|-style="background:lightblue;" valign="top"
 +
| Audio Tool
 +
| Instrument library
 +
|
 +
|-style="background:lightblue;" valign="top"
 +
| Audio Tool
 +
| Autotune
 +
| This is a thing.
 +
|-style="background:lightblue;" valign="top"
 +
| Audio Tool
 +
| Audio compression
 +
|
  
 
|-style="background:peachpuff;" valign="top"
 
|-style="background:peachpuff;" valign="top"
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| Joystick support
 
| Joystick support
 
| From GM feature
 
| From GM feature
 
|-style="background:sandybrown;" valign="top"
 
| Webbased Game
 
| HTML based
 
| Default feature
 
|-style="background:sandybrown;" valign="top"
 
| Webbased Game
 
| 2D graphics
 
| unknown
 
|-style="background:sandybrown;" valign="top"
 
| Webbased Game
 
| 3D graphics
 
| Requires 3D editing in Visual Tool
 
|-style="background:sandybrown;" valign="top"
 
| Webbased Game
 
| Music
 
| Requires either Music editor or Recording from Audio Tool
 
|-style="background:sandybrown;" valign="top"
 
| Webbased Game
 
| MMO
 
| Requires a server
 
  
 
|-style="background:lightcyan;" valign="top"
 
|-style="background:lightcyan;" valign="top"

Revision as of 18:34, 9 May 2020

This page is outdated
Will be updated soon.

Features and Dependencies

Each software can have three different types of features.

  1. A time-locked feature, that is a feature that unlocks when a certain year arrives. E.g., the OS feature 8-bit audio isn't unlocked at the start of the game. Can also include base features which are available from the beginning and have no prerequisite.
  2. A dependency-locked feature, which means a feature that depends on a certain feature from different software. For example, the feature 3D rendering in a game requires the 3D rendering feature in the selected Game Engine
  3. A dependency-tree feature. Some features replace other features in software. For instance, the feature 8-bit audio from the OS is an evolution of the PC Speaker feature, and thus you can only select either PC speaker or 8-bit audio, and not both. This forms a dependency tree which allows certain features to evolve.

Additionally, there is a feature called QA that every software type has access to. This QA feature will improve stability and usability at the cost of development time and innovation.


Software Types

There are seven types of software which can be developed:

Operating System
The OS is the largest piece of software in Software Inc. Most software needs an Operating System to run on. When people stop buying a line of Operating Systems, they will also stop buying software for them.
Video Tool
This is for creating visual art, whether it be 3D animations or pixel art.
Audio Tool
An audio tool is needed for recording and mixing sound effects and music.
Game Engine
The game engine is what powers a game. It contains everything needed for a game, except for the creativity. All features are based solely on the OS.
Game
Interactive art. The game requires a Game Engine, Visual Tool, and Audio Tool.
Web-based Game
They are not bound to any operating system but suffer the consequences of not being able to fully utilize the underlying system. Essentially a watered-down game that doesn't need an OS.
Antivirus
Protecting computers from digital troublemakers since it became profitable to do so.


Software-Type Features Description
Operating System Terminal The terminal is the classic text-based interface between the Operating System and the user.
Operating System GUI The Graphical User Interface allows users to actually visualize what they are doing. No longer will they be bound to inputting one line at a time.
Operating System 3D rendering
Operating System Input system Allow the user to interact with the operating system.
Operating System Plug 'n' Play Allow the user to interact with the operating system in any number of ways.
Operating System Touch You can never have enough greasy fingerprints on a surface.
Operating System Multithreading Multithreading allows the Operating System to run multiple threads at the same time by continually switching between them intelligently, speeding up applications and confusing developers to no end.
Operating System Multitasking Let your users pretend they can multitask by having several applications open at any one time.
Operating System Networking How will anonymous people troll each other all over the world without this handy feature?
Operating System Auto-update Keep bugs and malware out, while annoying users with broken drivers and sudden restarts.
Operating System 64-bit Doubles the size of bits per register, allowing for bigger numbers, more memory, larger files, the answer to life, etc.
Operating System PC speaker For all your beeping needs.
Operating System 8-bit audio
Operating System HD audio Like 8-bit audio, but with more bits.
2D Editor Image rendering Actually display an image on the screen.
2D Editor Pixel manipulation
2D Editor Advanced brushes
2D Editor Image effects Needs more swirl.
2D Editor Cinematic filter Instant professionalism.
2D Editor Image Compression
2D Editor Video editing
2D Editor Video codec
2D Editor Stock library
3D Editor Vertex editing Move points in space around on the screen.
3D Editor Rendering Process the points into a picture.
3D Editor Animation Make the points move themselves.
3D Editor Sculpting Pretend the points are clay.
3D Editor Voxel sculpting Everything is a point.
3D Editor Physics Make the points interact.
3D Editor Realistic hair Make lines between the points.
3D Editor Particles Spray points all over the place.
3D Editor Liquid simulation Spill points all over the place.
3D Editor PBR Physically Based Rendering simulates photons reacting with the points.
3D Editor Distributed rendering Process the points into a picture on many computers at once.
Audio Tool Audio playback
Audio Tool Recording
Audio Tool Music editor
Audio Tool Virtual instruments Guitar? MIDI Keyboard. Violin? MIDI Keyboard. Drums? MIDI Keyboard. Saxophone? Yes.
Audio Tool Sound library
Audio Tool Instrument library
Audio Tool Autotune This is a thing.
Audio Tool Audio compression
Game Engine 2D rendering Requires GUI
Game Engine Text-based Default feature
Game Engine 3D rendering Requires 3D rendering OS feature, and allows 3D rendered games
Game Engine PC speaker Requires PC speaker OS feature
Game Engine 8-bit audio Requires 8-bit audio from OS
Game Engine HD audio Requires HD audio OS feature
Game Engine Networking Requires Networking OS feature
Game Engine Scripting Adds quality, large development time requirement
Game Engine Joystick support Requires Plug 'n' Play from OS
Game Text-based From text-based game engine feature
Game 2D graphics Requires artists, 2D rendering feature from GM and image editing from visual tool
Game 3D graphics Requires artists, 3D rendering feature from GM and image editing from visual tool
Game Music Requires PC speaker from OS
Game Dialog unknown
Game Open world Adds quality
Game AI Adds quality / unknown
Game Multiplayer Requires Networking
Game MMO Requires Networking
Game Joystick support From GM feature
Antivirus File scan Adds quality
Antivirus Background scan Adds quality / unknown
Antivirus Firewall Requires Networking
Antivirus Mail scan Requires Networking
Antivirus Virus database Requires Networking