You can add Unity components to any tranforms and objects by using the '''TransformParent''' record in a table that has the same name as the UnityComponent you want to add. As an example, you can add a Unity '''Light''' component to a '''Transform''' and pass the transform's name to the '''Furniture''' component's '''ColorableLights''' list and you now have a light that changes color based on what the player picks. Just make sure they are defined in the correct order (You can't refer to a TransformParent that hasn't been created yet). | You can add Unity components to any tranforms and objects by using the '''TransformParent''' record in a table that has the same name as the UnityComponent you want to add. As an example, you can add a Unity '''Light''' component to a '''Transform''' and pass the transform's name to the '''Furniture''' component's '''ColorableLights''' list and you now have a light that changes color based on what the player picks. Just make sure they are defined in the correct order (You can't refer to a TransformParent that hasn't been created yet). |