The game will take all the default and your supplied textures and put them in 3 huge texture atlasses, which the game then maps walls and floors to. Note that how many materials you can have in the game depends on the maximum size of textures your GPU supports. If your GPU supports 4k textures, you can have a maximum of (4096^2)/(256^2)=256 materials. This also means additional materials only adds to the loading time of the game and won't affect in-game performance, as all building floors and walls are drawn in 1 single draw call (player chosen colors are also mapped to a global color texture). | The game will take all the default and your supplied textures and put them in 3 huge texture atlasses, which the game then maps walls and floors to. Note that how many materials you can have in the game depends on the maximum size of textures your GPU supports. If your GPU supports 4k textures, you can have a maximum of (4096^2)/(256^2)=256 materials. This also means additional materials only adds to the loading time of the game and won't affect in-game performance, as all building floors and walls are drawn in 1 single draw call (player chosen colors are also mapped to a global color texture). |