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228 bytes added ,  19:33, 7 February 2020
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***If you are using Photoshop, it is recommended that you add the alpha channel as a new channel and save your texture using the SuperPNG plugin to avoid alpha channel corruption.
 
***If you are using Photoshop, it is recommended that you add the alpha channel as a new channel and save your texture using the SuperPNG plugin to avoid alpha channel corruption.
   −
= XML example =
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= TyD example =
<pre><CoolPack>
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'''CoredumpingBestWall'''
<CoredumpingBestWall>
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{
<Category>Interior</Category>
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'''Category''' <span style="color:blue">Interior</span>
<Base>base.png</Base>
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'''Base''' <span style="color:blue">base.png</span>
<Bump>bump.png</Bump>
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'''Bump''' <span style="color:blue">bump.png</span>
<Extra>extra.png</Extra>
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'''Extra''' <span style="color:blue">extra.png</span>
<Skirting>False</Skirting>
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'''Skirting''' <span style="color:blue">False</span>
</CoredumpingBestWall>
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}
<CoredumpingBestFloor>
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''' CoredumpingBestFloor'''
<Category>Floor</Category>
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{
<Base>base.png</Base>
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'''Category''' <span style="color:blue">Floor</span>
<Bump>bump.png</Bump>
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'''Base''' <span style="color:blue">base.png</span>
<Extra>extra.png</Extra>
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'''Bump''' <span style="color:blue">bump.png</span>
<FloorType>Ceramic</FloorType>
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'''Extra''' <span style="color:blue">extra.png</span>
</CoredumpingBestFloor>
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'''FloorType''' <span style="color:blue">Ceramic</span>
</CoolPack></pre>
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}
    
= Texture example =
 
= Texture example =

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