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3 bytes added ,  13:51, 29 January 2019
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** The blue channel controls color masking, where 100% blue means the player's color will be 100% multiplied with the base texture color and 0% means the material will only use the base texture color. An example of using the blue channel of the Extra texture would be to add gold adornments to a wall that the player can't change the color of.
 
** The blue channel controls color masking, where 100% blue means the player's color will be 100% multiplied with the base texture color and 0% means the material will only use the base texture color. An example of using the blue channel of the Extra texture would be to add gold adornments to a wall that the player can't change the color of.
 
** As of Alpha 10.10, the alpha channel of the Extra texture controls snow and rain.
 
** As of Alpha 10.10, the alpha channel of the Extra texture controls snow and rain.
***100% alpha or completely opaque means no snow or rain
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***100% alpha or completely opaque means no snow and rain
***50% alpha means snow in the middle of winter or about 50% rain
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***50% alpha means snow in the middle of winter and about 50% rain
***0% alpha means 100% rain or snow at the start of winter.
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***0% alpha means 100% rain and snow at the start of winter.
 
***If you are using Photoshop, it is recommended that you add the alpha channel as a new channel and save your texture using the SuperPNG plugin to avoid alpha channel corruption.
 
***If you are using Photoshop, it is recommended that you add the alpha channel as a new channel and save your texture using the SuperPNG plugin to avoid alpha channel corruption.
  

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